What engine are you using? The bark looks really neat. If you want more vivid colors you should play with hue&saturation? Also, you need to calibrate your albedo correctly, because in your daylight picture it is way to bright. By that i mean you need to lower the levels on it too make it darker. It's going to look wrong in…
Thanks for the suggestions guys, hopefully when I get to skinning I won't pull my hair out :D Update on Lina. Just about done with the sculpt and threw some colors onto it, just a little cleanup and I'll move onto retopo. Aaaaaaand….working on a cool Abaddon sword from a concept by Stefco
Hey, thanks everyone... I (think) I have corrected those errors lol... AND I have done more back :) . I am not sure about the proportions/curve of the spine; but I will change all that when I have done the rest of the links... Have a feeling this is gonna take aaaages haha Crits appreciated
Yeah this is exactly the sort of practice you're after at this point. Some tips: -When starting a gesture drawing make an action line. This is a single line that follows the flow of the subjects body and will give you a strong, immediate feel for the pose you're about to draw as well as a guide to follow. Take a look at…
Research! If you don't know what modular assets are your screwed! basically imagine a building made up of several pieces; maybe a balcony, maybe a particular brick wall or a chimney... if you make them "modular" this means in parts that can be used over and over to create several buildings that although look different…