Disregarding actual content creation, here is a breakdown of the technical aspects. What you're doing is trading quality for memory savings. So, in order of best quality to most efficient(yes the various methods are inversely proportional). 1. Full color spec with gloss in alpha channel, 32 bit image, compressed is twice…
I think we need a 'PC buying/building' subforum in Technical talk. There is such a thing on another forum I use and its very popular. The one thing that strikes me about those specs is that it has an i5 processor. So no multi-threading like with the i7. Also its not a great idea to suggest getting 'as much RAM as he can…
Here's my quick example, a bad one You can make your UV's more readable by adding secondary edge loops, this will allow you to make things a nicer layout for painting in photoshop, but without the supporting edge can lead to the normals displaying wrong. Ben Bolton is pretty much a pro at this, and has shown in various…
I'm using the high quality renderer so I can view the normal maps in real time. I've got an i7 processor and 16gb of RAM, and everything else is pretty new, so I don't think it's due to a lack of computer power. I just don't see why duplicating an object with a normal-mapped material applied and high quality viewport mode…
Not sure how specific to Environment Art you want this list to be but books on Architectural and Design theory are extremely important. Also, the Uncharted 2 Art book only has one chapter devoted to environment art, the rest is mostly character related art - still a great book though despite that disproportionate balance.…
There are 32 NFL teams. Rosters are 53 players per team. 1696 NFL Roster positions. I don't think it's a very far stretch to think there is a comparable level of positions open between Character Artists, and the NFL. And yeah, I'm not counting generalists. :P
Some more Adobe Animate Practice! Character design work was done by EricElwell. I saw some of his work and decided, I wanna animate that! See what I can do! Here's the link to more of his work: http://polycount.com/discussion/167323/sketchbook-ericelwell#latest And here's what I made: https://vimeo.com/205712890
MoP's Mopknit works pretty well too, Passerby linked it here http://www.polycount.com/forum/showpost.php?p=1649497&postcount=13 And if you use 3dsMax Slideknit should work except I can't find any working links, anyone?
Scott Robertson has good industrial design resources. Check out his free Youtube vids and grab his books if you like it. https://www.youtube.com/user/scottrobertsondesign I think one of the books they use at Art Center is "h-point the fundamentals of car design & packaging" so check that one out for more in-depth vehicle…