Hi everyone! My name is Marwan, I’m an Environment Artist and Co-founder of Remesh Games. As an Environment Artist, I’ve always found it annoying to "pollute" my scene just to check an asset. Dragging a mesh into the hierarchy just to see its stats or animations—and then having to clean it up—is a waste of time. To fix…
Hi! I am able for freelance jobs and here are some of my works. I am specialist for character modeling, texturing, rigging and animation. Resume upon your request. Cheers, www.boba3d.com Boba demo reel http://vimeo.com/34751950
animated emissive lighting in marmoset ? is it possible? i know it can be done in UDK Here is my prop: I want to accomplish a simplified version of this video: [ame=" https://www.youtube.com/watch?v=vnIa7QN_Xm8&feature=related"]not my video[/ame]
This remote/freelance position is for an experienced UI designer only. We have an upcoming production requiring a specialist in UI motion graphics. Flash experience in UI may be needed, not sure yet. Unity necessary, Unreal a plus. Please provide links to examples of your work. NO Attachments please.…
Looking for a 3D character artist to make a 3D chibi head model. We have the concept art and need it to be clean professional geometry. Hit me up with you showing similar style you've done and price. Thank you
Hi, is Triplanar Mapping for animated objects possible? I have tried world aligned texture with local position as input, but the local inputs is based on the mesh UVs, so it makes no sense. And the triplanar stuff for characters only works with vertex shader. Thx