I'm confused as to what the problem is here, it sounds like you're over-complicating things for what is at most a 1% gain in performance in some cases you're pointing out. I think some pictures/examples of the stuff you're talking about would serve better as to how big the models/texture/shader is for this specific case.…
Finished all the maps trying to define these materials as much as I can. Any crit greatly appreciated, aiming for the best I can get here trying to push quality. I want this to be as efficient and game friendly as possible as well. Materials im trying to mimic: 1. Pot metal: plating/ dark grey cheap mixture metal 2.…
I don't get it. Why is this part of the issue? SUNSfan is somewhat right in that we sorta lump DC together with the rest of the organisations, but that is for good reason - the issue is not about DC doing what they do. Nor is it really about organisations scamming artists (though that's bad too and is addressed in…
I went indie two and a half years ago, and these days you don't specifically have to be making games to carve out some success, as apps now cover a wide range of interactivity and entertainment. My business model is bootstrapped by freelance work. My titles are built using my graphics / design / marketing skills then I…
Hey guys thanks for replying. I will try and respond in my half asleep state as best I can I think youre right I need to pick something I like, that's part of my issue. I pick things to learn, not to enjoy, which is probably self defeating thinking to some extent. I enjoy poly modeling more than anything so I tend to do…
JohnMurphy has it, why can the UK deal with Rockstar's product, and we Yanks can't? What we're dealing with here the US is a serious problem of cultural myopia. Specifically, the complete misperception of what media is "for kids". We have grappled with this problem for decades, as it's been applied to different media at…
NIck is so weird with its successful cartoons.... ren and stimpy - has record breaking 2 seasons and sets animation styles for which almost all current gen cartoons will follow for a while after. Then they think that in order to keep it going they should bring in a fresh team of people, so they remove the creator since he…
Vig and Paul make some excellent points. With your background as a web designer, I see this as a technical advantage, which could be a good niche focus as you try to get a job in games. If you are good at HTML, it isn't a huge leap to learn most scripting languages. A good script writer/more technically inclined artist can…
WIP#4 - Abandoned Hotel Bar - Apply textures in unreal Hi guys! Thanks for the follow up! Finally get to the stage where I can apply my trim texture in unreal and I'm very excited to share the results here. This week I was mostly applying textures on my structural assets and test it out in unreal. Still got lots of other…
Hello everyone, this is an update of this project named Sakai No Arashi in reference to Jin Sakai's katana from the game Ghost of Tsushima - The katana is named Arashi (Storm) - as i enjoyed the game so much i've decided to create a piece inspired by it - this is not a reproduction of the sword nor a fanart (maybe in the…