He is not using 4k textures, he is using 4x2k that is a big difference and imo a smart choice and a very good size for a weapon. 2k seems borderline for many larger weapons, especially if you need detail in first person, and 4k seems like too much, unless you got like an LMG or such. 16k is also a reasonable budget but…
For when you get into texturing, I'd advise looking into using tiling textures in your materials. I see in your initial images that you've already started using them, which is great. You can take them much further though, utilizing trim sheets and material masking to break up the visible tiles. Experimenting with this…
Ehm... you need tools for the engine to use it. Since Orbolt is not to heavy on game specific tools, or tools for other software, you just got yourself plugin that doesn't do much. At the moment it kinda works the best in pair with Houdini :) Houdini was (still is?) a movie VFX tool, so there are not many people that uses…
@adam, I use references from all over the place and try to somehow "combine them" into something new. Waterworld is just the setting. One thing I found strange about the real waterworld is that everything is made out of metal though metal isn't exactly the stuff that keeps floating yet wood is and you don't see it…
to attempt real quick to provide one answer to SupRore's question : in the venus world i imagine the resources readily and freely available to any individuals teams or groups that it's obvious have the know how and drive to commit to a project to develop ' solution X '. and when we think of resources as being finite. yes.…
you can do the same thing in zbrush you can easily make a box in zbrush, but DO NOT EVER USE THE ZBRUSH PRIMITIVE CUBE, for some reason i can not comprehend a sculpting program that does not like to many tris include primitive meshes that contain tris! i mean there is no reason for any BOX primitive to have tris in it! but…
@Hayden Zammit, he said he mashed it together which I think means he built it using the reference and smashing it together in photoshop and then painting over (correct me if I'm wrong though Burton), which is still cool I'm pretty surprised you and Kevin managed to make concepts that look like stand-alone pieces out of the…
The red parts are more likely to be some kind of painted metal, or a sticker - not red metal. As Mats Effect has posted above, the red bits look like the metal of a coke can - not the metal from a fire extinguisher. I think you've set your smoothing groups up wrongly on the back plate (the one with Fire Extinguisher…
It looks like all your normals are hardened. Make sure that your normals are exported properly from your 3d program for both the low and high poly, (max and maya have 'export normals' as a checkbox in the export dialog), and that you have checked the proper box in xNormal to use the normals contained in the obj. Also, view…
Yea, The idea is that if it did open it would open like a clam shell. I kinda took the whole look from a 50's style fridge. I plan on adding smaller details (rivets,bolts, damage, etc.) to it later when I have the final look down. The story goes that the military reanimates deceased cons from death row executions into…