Check out a place called Korea House - food is okay, but the Korean song and art show afterwards is really great. Good thing to do on one evening and makes a very memorable into to country and culture. A word of warning about the subway: you better like stairs! There's lots of 'em. Keeps Koreans healthy, I guess. Also get…
This is actually a good topic, maybe I'm seeing through greentooth glasses, but I'm sure on the waaaaaay back train ( I’m talkin... 2 polycount revisions ago(am I on crack?) or maybe just 1? I’m talking 2003/2004??) Critiques used to be raw and brutal here. Enough to send children screaming and crying. If you couldn’t…
I'm also studying japanese in my spare time. I'd admit, its tough work going solo. By far the best piece of advice I can give is to not stop. If your serious about learning anything(especially a language) then you have to invest a lot of time. All of those links Yozora posted are great resources. Slow and steady is the way…
Jayantbhatt007: Here is a link to my completed version of the well using the image above as reference. Total time start to finish (Maya modeling, UV layout (one 1024 map that can be scaled to 512), Substance Painter texturing, and Marmoset set up and Render) was six (6) hours including a few breaks, so likely 5.5 hours…
I like what your trying to achieve in this scene. There is alot of potential here. But I think your execution is somewhat... sloppy. I like the shapes over all, but in my option, the textures/UVs and modeling is wasteful. In an enclosed scene like this, i would put more effort into the in-game modeling and less into the…
Yes carrying angle is between arm and forearm (there is similar thing at the knee but not sure if have same name ) Pose is up to you (just keep in mind that carrying angle is part of anatomically correct human arm its not accessory-pose thing ), current A - pose is perfectly fine for rigging and with some re-sculpting can…
I personally enjoy substance painter as you're working with all of the different texture maps and seeing the output at the same time. IE when I'm doing it just through photoshop, I have to manually create the color map, then duplicate it and find the spots where the roughness changes and make that, etc. Painter allows you…
I think the topic of your re-conceptualization of a classic character has been covered enough, so I'll comment on the technical aspect a bit. You're using 3 2048 maps. That's a lot of texture information that I think you could use more effectively. I imagine, as the model is now, we wouldn't really be able to tell the…
A year ago I did a test with maxscript and binary files: http://board.flashkit.com/board/showthread.php?t=759766 basicly a teapd with 512 faces (1024 tris) including Vert table, face tableand UV vert + face table: the reason why I wanted to have such tiny files was because back then I was researching and developing a 3d…
Even if we can't write "Star Trek" doesn't mean everybody doesn't know it is. While it's not called Star Trek, the elements are there. Even if the phaser doesn't look like the phaser in movie, it's still a phaser. Even if it's not called Star Trek, it's the same universe. I heard many people still calling this mod EF3. :/…