My eyes are drawn to the armorplated abs :D It's a matter of style, but I don't like them personally. If he's security he could only need some leg and arm protectors with a sortofa kevlar vest or jacket, maybe shoulderpads like you have there for added style. I assume that you've meant to close the suit, but it does not…
I doubt the Sony is much better optically, and likely much poorer build quality. The minolta 50/1.7 actually has excellent build quality, feels much nicer than the Canon 50/1.8 II(which i would imagine is similar to the Sony's plastic build). If the Sony has quieter AF, that would be a big plus. Some of the Minolta 50/1.7…
To live comfortably AND make your own personal project come to life you'll need to use the whore-by-night creative method. This means that you should be very practical and cut throat in expectations and start making clones of surefire hits before the fad fades away. Skim sites like newgrounds and kongregate and turn that…
rooster: opps.. made the correction, thanks i like how he was objective most of the time.. he doesn't necessarily hate what's going on; just stating where he thinks things will go.. and my favorite part was when he was talking about authenticity and how because we've been deprived from reality, we're trying to latch on to…
So, now, heres a little update to the map. Wanted to throw it final, but became some desastrous feedback to the lighting. Just can't get it right, so this is not really the absolute final. Have to practice lighting a lot more. Mesh-wise it's final I think. Made some additional unique meshes for the cave and the armorspot.…
I have same issue. I have objects like Armor_low (from Maya) and Armor_high (from Zbrush) and after I try to use quick loader - I have just multiple meshes without groups Like this.
Not exactly an RTS, but about as close as you'll get in flash: http://armorgames.com/play/4071/warfare-1944 http://armorgames.com/play/5933/age-of-war-2
Have you guys modded before? what engine are you using? How many programmers/ artists do you have? These sorts of things are crucial to aiming your focus at the kind of game you're going to make. If you don't have a lot of resources, maybe a full blown story driven FPS with unique assets isn't the way to go. Often times…