Hi. I'm Will. This is a game I've been doing models for (on and off for a year or so). Current oufits in game are refits of older stuff. They need a bit of work. This is showing the general workflow for the game plus modelling techniques. Just went to Kickstarter. Video: https://www.youtube.com/watch?v=GpRFyMwP7Ss Project…
Well, the downside of the Epic mannequin is that it is a ball-and socket kind of character hence these issues mostly don't show up on it. It does have helper bones for the shoulders and wrists ... but the animation packs on the marketplace don't use them, therefore they are better left ignored. Bottom line : if anything…
Nice work! The second shot feel better because you have a better view/focus on the path and entrance. The problem of the first shot is you have too much stuff in foreground that distract from the head/entrance. If you want epicness feeling, keep low angle shot like the first one, but move the camera for a better view on…
really glad that someone finds it useful :) . right when i went to bed i suppose i figured out why epic does their skies the way they do. because of animating clouds with the panner and rotator. the method described above gives noticeable stretching when getting closer to the horizon but for the most parts it's quite…
I have been waiting for this ever since they showed off Epic Citadel. It blew my mind! Guys don't worry...I'm pretty sure that you will be able to develop via Windows, and throw all the data over to a mac externally once your done. As far as iterations / testing goes though, yeah, it'd be nice to have some kind of…
in an attempt to kind of revive this thread, I guess you could also add our new podcast: the gamedevcast www.thegamedevcast.com I personally listen to the rooster teeth podcast and epic battle cry as well, but surprisingly, there are not a lot of games industry podcasts out there that are (still) releasing on a regular…
Yeah, UT3 wireframes just don't cut it too busy when viewing a 2 sided wireframe. The dude who did that epic tree was talking about how to export from UT3 including cameras so you could match your shot exactly. That way you could overlay your wireframe from max directly onto your UT3 render, but honestly that's probably…
This is a great start, especially for your first environment. I personally prefer the darker concept with the localized lighting, however. If you were to continue with how you have it, I'd tone down the bloom quite a bit and tone down the light behind the camera. Having the darker foreground like in the concept helps put…
Ok I'm gonna tell you and anyone else chucking rocks at Praz and the studio the same thing I told "Vinnie" at the epic forums. Best watch what you say, and how you say it. If you're gonna act like this, take off the forum and somewhere else, no one cares about the drama and I'm personally sick of the smear campain you…
Thank you for stopping by Erik. :) I wound up liking that one quite a bit myself; I intend to go back and add some more stuff/polish at some point. Here's my current WIP. Painting one of the sketches from last time. ...after this one, I really need to sit down and try to get some more scene...type...paintings done. I have…