Hi! I am able for freelance jobs and here are some of my works. I am specialist for character modeling, texturing, rigging and animation. Resume upon your request. Cheers, www.boba3d.com Boba demo reel http://vimeo.com/34751950
animated emissive lighting in marmoset ? is it possible? i know it can be done in UDK Here is my prop: I want to accomplish a simplified version of this video: [ame=" https://www.youtube.com/watch?v=vnIa7QN_Xm8&feature=related"]not my video[/ame]
Wait. I think I finally understand. You have baked a highpoly's surface detail information into a normal map onto Model_X. You now have a normal map that is tangentially related, forever connected and intertwined, inseperable with Model_X. You logically save this normal map as Model_X_TangentSpace_Normals.png For whatever…
This remote/freelance position is for an experienced UI designer only. We have an upcoming production requiring a specialist in UI motion graphics. Flash experience in UI may be needed, not sure yet. Unity necessary, Unreal a plus. Please provide links to examples of your work. NO Attachments please.…
Hi, is Triplanar Mapping for animated objects possible? I have tried world aligned texture with local position as input, but the local inputs is based on the mesh UVs, so it makes no sense. And the triplanar stuff for characters only works with vertex shader. Thx
Looking for a 3D character artist to make a 3D chibi head model. We have the concept art and need it to be clean professional geometry. Hit me up with you showing similar style you've done and price. Thank you