To live comfortably AND make your own personal project come to life you'll need to use the whore-by-night creative method. This means that you should be very practical and cut throat in expectations and start making clones of surefire hits before the fad fades away. Skim sites like newgrounds and kongregate and turn that…
re-done the side "rips" and did some work on the cockpit and front part. Yet the top armorplates look far to simple, so have to figure out something there. Also still thinking of where to put the three light turrets. :)
Im very sorry you had to resort to a zombie-gif! The naming system for DDO is quite durable, it can handle a variety of names such as: x_d x_Diff x_Diffuse x_albedo x_a x_alb x_dm etc. Either the map name must subsequent the "underscore" or the entire filename must be the map-type (without prefix). For simplicity I would…
They definately have some character! Case the Camels legs are way too thick - i think you could exagerate them to be quite skinny to get a good stylized feel. Lt. Buzzards wings needs some definition. Maybe a Similar shading to the feathers around his neck. - just to pop out those wings! Armordillos's texture could use…
I doubt the Sony is much better optically, and likely much poorer build quality. The minolta 50/1.7 actually has excellent build quality, feels much nicer than the Canon 50/1.8 II(which i would imagine is similar to the Sony's plastic build). If the Sony has quieter AF, that would be a big plus. Some of the Minolta 50/1.7…
Hey guys! Packstube is exactly what I needed for my workflow where I just keep everything in one master PSD for use with QuickSaveMaps. But I ran into two little snags. First one is that it doesn't seem to recognize .tif files. Which is a problem since I bake everything in .tif for 16bit precision. I just get the "error:…
rooster: opps.. made the correction, thanks i like how he was objective most of the time.. he doesn't necessarily hate what's going on; just stating where he thinks things will go.. and my favorite part was when he was talking about authenticity and how because we've been deprived from reality, we're trying to latch on to…
Have you guys modded before? what engine are you using? How many programmers/ artists do you have? These sorts of things are crucial to aiming your focus at the kind of game you're going to make. If you don't have a lot of resources, maybe a full blown story driven FPS with unique assets isn't the way to go. Often times…
I have same issue. I have objects like Armor_low (from Maya) and Armor_high (from Zbrush) and after I try to use quick loader - I have just multiple meshes without groups Like this.
Not exactly an RTS, but about as close as you'll get in flash: http://armorgames.com/play/4071/warfare-1944 http://armorgames.com/play/5933/age-of-war-2