aaaah many thanks, very good assets ,now I see your diffuse are so much greater , you don't need to care about the normal map. Keep going, I just subscribe to watch this:)
Are you thinking WW2 war torn? Because typically before any street fighting started, the area was bombed and shelled to death. Then tanks typically went through buildings instead of down the street where traps where set. Then as whoever was driven out of the city they shelled and bombed it trying to slow down or retake the…
To be honest right now it hardly sells the "abandoned" theme you need to tell a story about the scene like what happened? Why was it neglected etc. At the moment it looks like the place hasn't had a janitor for awhile. But that's it, to really sell the abandoned look you need to do a few things. 1. Knock one or both chairs…
What you need to realize first is that this is a painting. The lighting isn't accurate, it's awesome but it's not accurate. So you need to make sure you push the light map bakes on this one to get the color in the way you want too ie placing lights where you need them to be to get the color you want. Here are some issues…
aaaahhh I got fed up with the whole "i have a toilet for a head" look just got home from work, where I cut most of my left index finger tip off! same as two days ago, piece of my right thumb. oh the joys of being a chef! I ended up with a hypercharged ups deliveryman legs! gonna put a lid on this and move on. cheers.
Hey Kamul! I think the idea behind this guy is awesome, and I really like the way the head has come out. I would take a look at your cloth fold, especially on the sleeves. The folds seem a little random, and are often similar in thickness/width. This might not be the exact thing you're looking for, but some of these robes…
thnx again. i actually started drawing quick sketches again, perhaps this way i'll get back in shape a little. might post some soon. anyway, here's a new almost finished prop for my portfolio: polycount: about 1700 tris texture: 1024x1024 it still has an annoying mirroring seam that appears at some angles in max viewport…
Hey Guys thanks for the replies! @Croxton, Thanks, that was interesting, I will have to look at it in more detail when i get back from work but I think it could be an avenue worth investigating. I always thought it was best just t simply cut the alpha out of a photo. I'm using Photoshop and putting it into UDK. The reason…