are you going for realism here? you should check out Polish armor from the 1600. they rocked a pretty sweet layered plate mail that was pretty much the best in the world. if you want practical, no offense, but there is probably nothing "new innovative" we can come up with today that folks back then didn't try already. and…
I've been following the placement from this picture http://danluvisiart.deviantart.com/art/LMS-GABRIEL-UNLOADED-169922400 I will probably move them down a bit more though. and I will definitely try to fix up that nose.
Thanks guys, and that is reassuring Pred, I've tried to avoid breaking up the UVs where it's less visible on the mesh and areas where there is a bit more geometry to hold the normals. At the moment using the cage on cylindrical objects I'm having to compromise with the ray angles, if I try to correct the buckling of the…
Do a forum search for "monitor calibration". Here's a great image to explain why calibration matters. http://polycount.com/discussion/comment/1610179/#Comment_1610179
I have not used Max's UV tools so can't comment but Maya doesn't hold a candle to Headus. If you make cuts and hit unfold in Maya there is a high chance it will simply have a seizure. I had to consult this video to understand how to use the native tools and look at all the pissing about he is doing just to unwrap some…
The recent Polycount update broke our integration here, but it should be fixed soon. We'll provide updates here: http://polycount.com/discussion/160887/sketchfab-integration-on-polycount-is-broken#latest ^bart
The recent Polycount update broke our integration here, but it should be fixed soon. We'll provide updates here: http://polycount.com/discussion/160887/sketchfab-integration-on-polycount-is-broken#latest ^bart
The recent Polycount update broke our integration here, but it should be fixed soon. We'll provide updates here: http://polycount.com/discussion/160887/sketchfab-integration-on-polycount-is-broken#latest ^bart