Your UV layout looks ok... have you tried exporting the highpoly into Maya (bounding box shading mode if it's really high detail, otherwise Maya will probably crash!), then using Transfer Maps to bake normals? I think that might get better results. Never tried Mudbox for baking normals myself, but I don't see a lot of…
I find it helpful to stick a noise map in the gloss slot and make the settings so you get a solid colour (there a better way to do this btw? gradient ramp w/ one colour seems to not work right) so if you combine multiple materials with different gloss maps you could render off a combined gloss map by transferring that…
[/ QUOTE ]He has worked on titles such as Midways Stranglehold and Blacksite Area 51, and is currently working on an exciting unannounced next gen MMO at SOE. [/ QUOTE ] ah man that pillar was pretty decent. It's a shame that type of detail did not transfer well into Black site Area 51. Strangle Hold looked over all good…
[ QUOTE ] Yeah that's not an option in my case, I can't really fuck with the models on my current project the pipe is so brittle and convoluted changing any thing but the second uv set could cause the build to fail. [/ QUOTE ] What about using the Transfer UV's function? You could make a copy of the pipe, straighten it, UV…
for rendering... looking at cinebench benchmarks will probably be most revelant. Every machine I have owned put together in a renderfarm does not equal the power of my personal machine. ( 12 heavily overclocked water cooled i7-980x threads ) which still renders 20% better at stock speeds than a 2600k and is only 10% slower…
@kanga Great workflow! I tested a bit with maya and i see that it works fine too. You can even transfer the creased edges you have in maya to zbrush (export in maya as .ma to get that working). I'll add to that workflow somethings i notice, with the creased edges you can subdivide in zbrush but it's better to have quads…
Hello everybody. I want to share with you my transfer of the scene from the game God of War 2018 to the unreal engine4 engine. All assets except rocks and grass were made by me. https://www.youtube.com/watch?v=TpfHYqGYClk If you want to take a closer look, you can download the build https://yadi.sk/d/g0IxMzVhZaSXTQ…
Work out an hourly rate you're willing to work for, work out how many hours it'll take and that's your price. Get the agreement in writing before you do any work. Doesn't matter how you get paid - the safest option will depend on where you are. I prefer bank transfer cos then I don't have to dick around with PayPal or…
That's not been my experience. I find that the people who practice 3d modeling tend to be the ones who are good at 3d modeling. And a lot of them do 3d modeling at lunch and in their time off. Suggesting to me that raw hours practicing modeling and texturing is more effective than ancillary skills. Drawing is a useful…
Hello everyone, I moved to a new apartment and I had to wait a couple of weeks while they transferred my internet, I was able to get a bit of work done in the meantime: I cut 1500 triangles from the count and baked the normals pretty well, there's a little bit of weirdness on the belt back that's about it. I'm currently…