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Re: Guildwars 2 Stuffs!
Reply by
gauss
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Aug 2010
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3D Art Showcase & Critiques
ps, I STILL CAN'T JUMP IN THE HOLE but the creatures look pretty good i guess
Re: Total War: Rome II
Reply by
Mongrelman
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Jul 2012
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General Discussion
Looks great :) PS. Give Mauro a slap for me and tell him 'the anatomy is all wrong'.
Re: Imperial Fists dread
Reply by
Nistrum
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Feb 2014
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3D Art Showcase & Critiques
Changed. the reason the arms look the wrong way round was because i flipped them in PS
Re: Doom 4 | Grenade Launcher | Fant Art
Reply by
Epitaph
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Mar 2017
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3D Art Showcase & Critiques
Beautiful modeling, texturing, and renders! @Molokotof @Ckafee The smoke is most likely done in PS/post.
Re: Advice on details for a cylindrical object
Reply by
SuperFranky
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Oct 2014
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Technical Talk
I found a few PS actions that automate that stuff. But what does renormalizing do anyway?
Re: Sketchbook: Ally Albon
Reply by
AllyAlbon
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Nov 2013
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Digital Sketchbooks
Tonight’s progress - will hopefully be finished tomorrow! PS - oven baked broccoli. Best thing ever.
Re: Creature Concepting
Reply by
zberry
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Feb 2015
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3D Art Showcase & Critiques
Doing a PBR style texture pass on this helmet, painted in substance painter and PS, rendered in marmoset.
2 results
Re: Two small children -cartoon-
Reply by
Belias
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Jun 2011
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3D Art Showcase & Critiques
ouch, yes, i will report it so they move it... ps: anyways, what do you think?
Re: hello
Reply by
Belias
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Feb 2011
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General Discussion
and here goes another anime by me :thumbup: . ps: anime isn't easy to nail down.
2 results
Re: Sketchbook: Ivar Hill
Reply by
ivarhill
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Nov 2013
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Digital Sketchbooks
Progress on my Ascent level for Unity, all made from scratch in Maya/PS/Unity:
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