I'll be blunt with you. This is a terrible idea. Realtime or offline rendering, you would be much better off creating a layered material with multiple high res tiles that you blend together to transition between materials and create variation. To make such a high resolution texture, you would want to do this anyway. There…
Here is the log file when i try to launch the one with out the water plane from the UDK game short cut Log: Log file open, 10/19/11 10:32:33Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.iniDevConfig: GConfig::Find has loaded file:…
Thanks everybody for checking it out! :) seir and Boyo: Great point about the textures, I'll change them and keep that in mind in the future. Mik2121: The reason I changed the windows was to give it a more interesting Venetian feel, but that's just IMO. And good idea about the towers, what advantages are there to making…
That is odd, I have not made any changes to Smart Rotate. Does it happen on all meshes, all Maya scenes? I can't reproduce the error. At first I thought maybe you didn't have any texture assigned, but it acts as if you have a square 256 in that case with Detect Resolution on. I would also like to know if more people get…
can't wait for Terrorblade's file release and try thinkg about new skin for it hehe just random thought. i m sucker for terrorblade's element design that include Thor's destroyer. that is something like bacon strips align properly and make it into armor. similar:…
Thanks for your reply! I'm using triangles and quads, is it bad to use both? my vertex count is: 1244 edge count: 2553 face count: 1306 (so roughly double this for the triangles as I've got less than 20 triangles) triangle estimation ~2600 as for the pose of the character, I should probably use a T pose in future, but this…
malcolm: Because that way you remove any sort of normal (Z direction) influence from the overlay map, which will interfere with your baked normals otherwise. In normal maps, the blue channel represents the normal's magnitude in a range of -1 to 1 mapped to 0..255 A value of 127 means that the normal has a magnitude of 0…
I'm currently breaking stuff appart in Crysis 2 to see how they built the environment, and basically every major piece is not modular at all. I did some extraction of meshes in 3dsMax and I could see that the pivot point of those meshes was in the center of the world, but not the object. So you guys did make the object…
Thanks guys! Joe, my AK credentials are thoroughly vetted, it's about time i made a bad one :) Firstperson model, which is why resources were concentrated on the areas seen in that perspective (note that second screenshot). 2500 tri was just the spec I was given
Madness isnt it, he has stated a few times that this latency is his new bug bear. From what he has said getting the driverboards to have 250hz update rates shouldnt be an issue however the difficulty will come when whoever builds panels for these HMD's can meet a desired 120hz refresh, there has been a lot of talk that…