Hey guys, I'm trying to store an animation curve as a texture. I have tried a few ways but can't get it right. I've got 28 frames with varying values between -1.0 to 1.0. I'd like to store it as a 1x28px texture. I've tried letting a place2Texture's outU drive an animation curve and use that input as color in a material.…
Unpaid, with a view to Crowd-Funding and royalty payments on release. 28th October 2008. From the 26th floor of the office, the distant thunder can barely be heard over the rain crashing against the window. Tightening the grip on the bloodied crowbar in your hand, you stare at the city streets below until the light streams…
I've been working as the sole programmer on this project and am looking to have it completed by March. The basic gameplay/networking and database work is all done. I'm now focusing on polishing the game, revamping the combat, and creating new content. I'm waiting for the animations to be redone before I make a video of the…
I've always heard animating a cat or a horse can both be really fucking hard. There was a story about a pixar animator that got hired entirely based on a single realistic animation they did of a cat. I think interaction between multiple characters is really tough because it's a whole other set of limbs that you have to…
Hey guys. I was fooling around with a stretchy IK arm rig the other day and I wanted to try making a dhalsim punch animation to try it out. So does anyone have any fairly generic looking muscular male arm mesh that they would share? I would ofc give credit if I were to show of any of the work I would do. Thanks.
I dont think it will happen cleaning assets all day unless you are doing work lilke Quixel Megascans (I worked at Epic Games Quixel). Anything that will require performance optimization will be hand authored, I dont see AI doing very fine detailed proper topology based Mechs for example. Here is another example I did and…
Hello everyone!! This project has now come to an end. Over the past week, I’ve been working on the animations and the final touches to the render. I hope you enjoy it as much as I enjoyed making it! https://youtu.be/i3e1m1322PU https://youtu.be/XGfqbtuKEhQ
Hello! I am looking for any kind of work related to animating characters for video games. Had experience working on some projects before during the period 2017-2018 and after long absense due to working in different job fields, i decided to return in the animation industry. Here is my portfolio i created for the year 2023.…
The Story of Frozen: Making a Disney Animated Classic (Tuesday at 8pm on ABC) www.dailymotion.com/video/x24vqya_snowman-clip-the-story-of-frozen-making-a-disney-animated-classic_shortfilms
Hello guys! i did some studies on Anime shaders for Unreal engine and put them in practice for FXs to get some very cool ingame anime looking effects. These are all ingame... I think i will keep working a lot on this style