I began working on a World War II US Army uniform for G6 Mason in mid-February. My goal was to create a historically realistic uniform and match (or come close) the uniforms of Reallusions G3 avatars in their 2nd Ranger and 101st Airborne Pack. This way an iClone user would be able to place the G6 and the G3 characters in…
Sure here is a wireframe the tri count was 3k was the limit so I made the hipoly then retopoed in max to get thelow.. I am still not over my budget and I will add some planes for alpha map icicles and foliage glow.. I should have enough to revise the geometry though I'm all ears on how to improve this.. here is the hi poly…
+1, Marmoset's fantastic for character and prop artists, but environment artists use this sort of thing a lot and we can't really use marmoset for beauty shots of our stuff. Shaders wise, I'd say most definitely we need '2 Splat' Vertex Blend - this blends two 'materials' (sets of input textures) based on vertex alpha -…
What AT&T is doing is dishonest in every way. They're trying to convince people that an X Gb pipe that is maxed out is somehow more expensive than when it's utilized at 100% instead of 80% or less. Bandwidth is like a room. For every person that is added to that room, it divides the share for all occupants further. When…
I'm kind of in the same boat: I started off thinking I wanted to be a 2D artist (an illustrator, in my case, not necessarily a concept artist), but then waffled between wanting to do that vs. going into 3D for videogames, on and off for years, never really getting anywhere with either. Recently I've doubled down on…
Excellent points Snader, allow me to elaborate. In a way yes, both are streaming technologies but in function they are very different. Amplify Texture does not focus on painting details with decals, we leave the workflow up to the end user. You dont need to paint every single pixel or use "static textures". You can still…
This is where haters start griping but this is purely a suggestion--I am trying to ramp up into designing guns again myself so I figured this would be a nice exercise, so I hope you don't mind. There's a history of these kinds of paintovers starting shit (Dfacto's SMG from DoD comes to mind) but this is not the intention.…
Ok, so I finally started a concept. I'm still not completely sure but I had an idea of an African Hyena mutant. As for the all important verbal wank... DOGBOY For 3 days and nights they fell. The Malaika hurled their fire stones from the heavens purging Man, Beast and Land... In Africa the nuclear attacks where less severe…
Being a former Maya user myself, I can only recommend ditching Switcher (which I've also tried) & take the plunge. Switcher is eventually going to cost money, and there's a good chance your workplace (unless you're freelance) won't be willing to pony up the cash to purchase the plugin. It's gonna be a pain in the ass for…
I finally have to skin some character for a Doujin team -_-... They want to work with Maya... Then I developed my skin tools on Maya!... Basically for a low poly model I don't need the paint tool... I lost my time and I already know each weight value for each vertex. Then it's more quick for me to do that manually!…