Hello Everybody! To explain the title (that hopefully has drawn your attention) - I thought the quote of Lyle Lanley sums up my current situation pretty well - “You know, a Programmer with a 3D Suite is a little like the mule with a spinning wheel. No one knows how he got it, and danged if he knows how to use it!” Well, at…
Hello, my name is Jack. I represent SymmetryGames as the lead 3D Artist and Director of Prevail (our new game). Before I explain more about the actual job, I will explain the stage we are in, more about the game Prevail and other details. Game very basic story: Prevail, as I stated before, is the game we are currently…
We are looking for a full time concept artist to work on Americas Army In Huntsville, Alabama - the posting is for a senior level position, however, all tallented qualified applicants will be considered. Please feel free to message me with questions not explained in the formal application. Senior Concept Artist Full Time…
A short story written from the perspective of the sailor who took Karthus to the Shadow Isles. The story isn't about him, mind, but told from his eyes about the terror of the mist and his unsettling passenger. PDF attached! - Raphael is sixty. He once sailed oceans with salt on his skin and wind in his sails. He lives near…
I think the choice depends on your preference and your role in a team. If you're a 3D artist and a level designer, then blocking an environment within a game engine is quicker for iteration since you need to test things like collision and line of sight. After that, you export your map to a 3D program for refinement. If…
That's a huge assumption and your opinion, not a fact. The reasons the industry is not doing well is mostly internal. The landscape is changing and they're slow to adapt, so they respond to flagging profits by canning studios and employees. @everybody that supports bugged torrents Poisoning the torrents is not the proper…
Technical Artists don't shower enough. [edit] okay more seriously. There is some good info but some of it I find confusing, like that chapter on edges. The fact is, one can be very strict about edge placement in theory ; but what really matters is where the seams fall on the model, how they play for texturing, and so on.…
Hey Joe, The 90% loyalty discount is applied to the MODO Steam Edition perpetual license package as well. Have at it! $29.99 one time fee. I swear, if we could spend the same amount of energy/time talking about all of the things that you do get with MODO indie 901 then maybe there wouldn't be so much focus on what you…
I'm getting the impression now everything your saying isn't something you have experianced first hand? You didn't come out of college with 'intel' and get your bagillion dollar job and you arn't the person making $15,000 a month from DOTA assets? I also get the impression your blowing things out of proportion based on…
Ok, so a bit of an update on my research about the "color map" it seems that the red/green/ and blue colors are just tint maps for various colors since the armors/hair/makeup can be changed in game, either via character creator or crafting i have looked through various maps with the _t file and they all share the same RGB…