If any bullet in this movie ever: a ) Hits a good guy in anything other than a "designated good guy" location such as the thigh or shoulder, unless said Good Guy is the "Designated Victim" b ) Hits a vehicle, and said vehicle does NOT blow up (other than the McGuyverred tank construct, of course) AND a ) Any exploding…
Well you can't use this GM/segway vehicle then. It's only got a range of 35 miles. You'd only get half way home. You could charge it at work I guess but it's still a very short range vehicle that goes pretty slow. Here's a zero emissions vehicle that's a much better option than the segway thing. http://www.vectrixusa.com/…
Old: Looking for [2D Vehicle and Building CONCEPT ART] for a RTS POSITIONS FILLED ATM Hey, We are looking for people who can design post apocalyptic vehicles and buildings for a RTS type of game. (google result examples) There are potentially a good amount of concepts to make, if you are the perfect person we have a bunch…
how do the operators of this vehicle get in to it? how large is this vehicle compared to a person? its really hard to get a sense of scale on it. the paneling is organic in shape yet has very little seams for construction. the back end near the thruster is almost entirely 1 continuous seamless body. you have a lot of…
The vehicle is a total abomination. My texturing skills did not do it any justice. Not that it did anything justice. >_< But any way, the scratches are all unnatural. It's was quite difficult for me to understand the nature of scratches, rust and dirt on a vehicle. I'm currently getting some feedback on it so I can make…
My humble advice is do what you feel looks best. Historicaly when the factories had the correct paint supplies they would do a set camo pattern before the vehicle was dispatched. These patterns were subject to having the correct paint (exact color pigments varied upon which factory produced it and when) in stock and the…
Hello polycounters :) I will be creating the vehicle for the character Dave is making, I started by silhouetting designs until Dave and I were happy with a design. After Dave and I choose a design we both liked I made a moodboard to help concept. I then jumped into 3ds max to play around with designs and blocked out a…
[ QUOTE ] The style goal was halfway between Dawn of War and Company of Heroes (imo, Relic makes the best RTS textures, by far). [/ QUOTE ] For me and the rest of the Relic team, I say: Thanks! I worked on both Company of Heroes (Environment objects) and on CoH: Opposing Fronts (Vehicles). Thanks a lot for the kind words!…
Firstly, post wires. While soft normals and smoothing groups look nice and pretty visually, physics relies both on raw vertex density and CORRECT triangulation. [EDIT: OH CHRIST I GOT THE BOTTOM PICTURES IN THE WRONG ORDER] As you can see, reversing the triangulation has a MASSIVE effect on what the physics engine has to…
This is a very simple tutorial on setting up skidmarks for any racing vehicle in your Unity projects. This method is independent of the type of vehicle or environment. It is also mobile friendly for your iOS or Android applications. The method I describe makes use of Unity's built-in WheelColliders and their "WheelHit"…