Small Sword For the sword I looked at 18th century and early 19th century references to see what would fit best the aesthetic of my model. I eventually settled upon the navel small sword of various styles as my inspiration for this weapon.
You have great references but the grip kind of looks like a bicycle handlebar. Also, subtle shapes and dimensions are key for most swords. I'd take more sword reference pics of anglo-saxon swords, because you have great texture references already.
I get what you mean, and I agree that the crossguard looks nothing like the Master Sword. I was trying to make a sword that looks like it fits into the Zelda Universe, and make it look special enough to be the Master Sword. I hope that made sense. x)
Basically the story doesn't start to manifest until Chapter 2. Then you get your Silver Sword and things become more interesting combat wise when you have to start switching swords and sword styles. Both games beat Dragon Age into the ground imo.
Nice blockout for the armor :) the only thing that I don't get is that short sword on his back ^^' I'd see better a big ass sword or if you wanna keep it that way maybe two would be better. A single sword that size doesn't fit well in that position imo.
It's mobile games models that are very low poly. Pc and console models are not that low poly any more. I had been tasked to evaluate candidates portfolios in the past and it's a hell of an annoying burden usually . They often look perfectly same , tell you nothing about a person as an artist when it's just generic hi res…
maybe due to most of the monster sword don't have tongue design on that, or normally they'd make it more flesh-ish design for the sword. but your case is more metal/ rock texture 's non-organic looks so normally better with teeth on the sword. well i think so :P