Hello everyone, I started working more on the default arnold SSS shader, pretty much focused my effort on the skin. not satisfied yet with the skin, there are some weird artefacts in the displacement I need to fix and refine the skin texture as well.
The composition is striking, love the expression and subject matter. Colours are great too! But what I think it's really hurting for is more tinkering with the SSS - both on the skin and the apple, possibly some more specular breakups/bump variation on the forehead. Keep it up!
wow, what a beautiful art dump, thanks especially for uploading all these plants! In some screenshots with characters it looks like there MIGHT be some kinda subsurface scattering but i'm not sure. Would it be possible to apply even a fake sss on the leaves? :o
It is not possible to bake sub-surface scattering, as it is a dynamic effect that depends on the position of the light(s). If you want to upload a 3D model to the web with our SSS shader, you can use Marmoset Viewer which is included with Toolbag, and upload it to ArtStation.
thx spitty also tweaked my material: Strange that the specular gets blue when sss shines through. @ Slaught I bet you have to set up something in the import settings to get the opacity working right, but dont know
Regarding materials I now have a shader with colorizable rimlight, fake sss and hopefully other fancy things soon. Will post it later if anyone interested. Here with 512*512 maps two default lights and one Roboblitz skylight. Wooo.
Time to upgrade, is it reasonable to think I can purchase all the parts needed and assemble my first pc for under $1000 CDN? I can figure something out if it's more but it would be nice to keep below if possible I'm hoping people will help me out with mobo's, CPU's, etc as that all goes over my head a bit. WISH LIST: 16GB…
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It might be better to just make the paper translucent and not SSS. I'd also put lights in front of the paper, it'd be easier to control the look of the lighting. Remember this is a video game scene, lights don't have to be placed realisticly as long as it looks good.
Thanks wolfonthehorizon and yodude87, i'll change the details if I get a chance. The deadline is closing in on me. Quick update. First pass on the colour. The material used is from Eat 3d Zbrush SSS tutorial. Hands still need to be sorted out.