actually also unwrapped in and did the baking.. started texturing too! left with the head, hair and cape textures. The wip render here is from marmoset wanted to post the retopo wip first but i couldn't wait to start doing the baking and texturing; alot more interesting than the retopo process tbh
Polyhertz: The menu order preference thing seems to be *your* preference. So switch it to orb carrier or flag carrier and the bots will tend to let you take the orbs more often. (not always of course but if you're around it seems to make them ignore the orb and let you get it) The vehicles have a numerical readout of their…
Best Two options, 1. Control + drag and control + shift + drag (size, strength/opacity) 2. Pick up from 3D Coat and Modo (sorta, they only do size with control + drag doing strength/opacity). This means tie it to right mouse button (aka side button on wacom pen). Left and right drag = size, up and down drag =…
@Kel-Shaded: Thanks for the feedback! Based on this particular background, I think I did pick a pretty bad green to use. @Enalya: Thanks! Yeah, the left one was the first one I did. I thought it clashed a bit too much, which is how I got to the green one. So, at first I thought I'd mix the left and center two and see how…
Its a cool site, but not a great portfolio site. The site steals focus from the art =/ The art needs to be free flowing and not obscure tiny thumbnails. I really like the site as a site, but I just don't see it working well "right now" as a portfolio site unless you tweak it. - Increase the number of thumbnails and the…
Finished basically everything and did the final screenshots. Only things left now are the two videos I am planning (Turntable and a small anim) as well as proper shots of the 3d printed version - then it goes off to artstation :)
Yeah the only online always mmo/game, i wanted to actually keep was WildStar, so much fun I'd still be playing it right now and possibly even making things for it for fun. Felt so amazing when someone sent me a beta code to try it i never left it till the closing server time-frame, btw. so appreciate it. Can't sign it but…
Thanks! Here are the wireframes, front and back (with the screen protector left on. There is a little more geometry underneath for the screen details). Texture is 4K Albedo, Roughness, Normal, Metallic and Emissive. Separate shader for the screen protector.