I don't think kickstarter is the correct platform for the kind of funding you're wanting. You're essentially looking for people to invest in your company. Without the incentive or rewards that an investor would generally look for, I think you're also hugely underestimating the cost to launch a company, and hire artists.…
Well, that's a perfect explanation of how most student projects go. I'm sorry to hear your group project was a dud, but try to think of it as a learning experience... You'll likely have professional teams that are duds sometimes, too. Additionally, small studios are often worse, not better. Sometimes there's gems where…
interesting: I approach art very loose and sloppy at first and iterate alot - that's usually how I approach everything, rough in and iterate. Which is probably why I'm not good at programming.
If you're using meshsmooth or turbosmooth you can decrease the viewport iterations and increase the render iterations. That way you get more polys at render time without having to lug them around in the viewport.
Works fine for HighPoly. With 4 or 5 Iterations i get a nice sphere. But this method is only to use with HighPoly,right? So how would you do the LowPoly of this? Turbosmooth with 1 Iteration?
Hello once again! Starting back up in this thread as I have begun updating this project trying to do things a bit better than last time. The main thing has been the modular kit that I am remaking, starting with the arch house. When I started the project, I wanted it to be a sort of hero piece but ended up having it not…
It all depends, right? If you use low poly modeling with edge weights, you can REALLY iterate quickly. But if you're in ZBrush, yeah, basically iteration means "do that piece over again".
Decals of this nature seems like ~30 minutes of fiddling in PS with a couple custom brushes (that you could probably make from scratch pretty quickly), that will net you some brushes you can use forever into the future, and easy high-res source files to tweak as needed. AI is good at what it's seen a lot of. Examples…
@Niknesh Yes indeed. Before I found iterations I used IPackThat but I´m not a huge fan of swiching software during the modelling creation. Iterations are pretty cool. Making coffee and see some nice packing going on :)