For Vram bigger is better ,... and is future proof.. i would recommend 1070 over 1060 as 1070 supports SLI and 1060 cards at the moment doesnt comes with SLI support. With this in future u can just add 1 more same or updated card which will double the performance by merely adding the card and updating the PSU. And u vl…
This is something we've considered adding but do not support at this time, not even internally. If we were to add such a feature in the future we would probably include it in the public release. I would suggest you keep those files around, and if we add an export feature in the future you'll be able to recover them. Sorry,…
So how long 'till we see Megan Fox's tig bitties on screen in a future movie? She should be sweaty... IN ALL HER FUTURE FILMS. On topic: I liked the movie. Thought it was fun. Actually makes me want to go out and buy all those old toys I never got my parents to buy me.
I can understand that Unlimited Detail has some potential for the future. However, there's a huge long way between this demo and proved technology for games!. This following article pretty much sum it all... John Carmack on Euclideon's Unlimited Detail Demo, Notch's Reaction To It & Carmack's Own Plans for a Voxel…
Oh lord. I loved it when he kept comparing it to Gears 2 which he claimed was so superior in every sense, then goes and says something about how it doesn't make sense for them to be in the future, on another planet, and using bullets. Would you use machineguns in the future?! I think he suddenly forgot the part where…
Future-you thanks current-you for your current pain. Because of this pain future-you will never make the same mistake. I remember someone made a "UN-Turbosmooth" MaxScript that would try to revert mesh that had been collapsed, but I can't seem to find anything about it. I must have invented the myth when I was in a similar…
I use it as intended, to guess-timate art content quality and shader use for future prototypes. And to see how current gen systems choke, and where. Show where to make the engine scaleable etc. EQ2 is a good example. I've got a pretty beefy system, and still cant play at full detail.. The game has benefits for users in the…
I updated parts of the metal structure outside and did a first snow pass on the exterior using megascans tileables + assets: The road is using displacement currently and is quite heavy on performance I think... I'll definitely have to do an optimization pass on a few things, but that's a problem for future me :#
I'm not doing this exactly for the game but for my future portfolio. Just want to make sure it doesn't have errors. Who knows.....maybe i can give it to some rigger if someone wants in the future. I am aiming for some simple low poly game ready stylized character. I already have high poly sculpt. I am planing to do inner…
Hi Ingemar! When you click the green icon in the future you will end up on the megascans website, there you can download your materials and after that import them to any texturing software. for DDO the process would be to simply add a new material. We´ll see in the future if there might be some way of cutting that step as…