The day you post more than 1 sentence in a reply ZacD is the day I'll owe someone $5. Elysium, agreed and not surprised they're gone. It's a shame, because they had such a huge impact on our industry - perhaps even more so than the entire Wii console. I would almost think they'd move on from Guitar Hero and try and get the…
@ ZacD - Yeah, I agree. When I looked at it this morning that really caught my eye as being nasty. On the reference there is an oil channel that runs diagonaly along the inner part of the shaft.. I tried to model it a couple times, but I couldnt ever get my edge loops to play nice. Ill probably work on that a little more…
@poopipe yeah I had mixed results ie a tiling brick wall look ok as long as the spec was very low, but form certain angles it looked klnd oif inside out ( viewpoint was from below) Floor looks ok with normal mapped bevels, but there is that sense that its all not quite right. - guess its because the left and right eye…
its a good thing your thinking about theses things. it will give you an advantage to know how things work under the hood. if nothing else it gives you a better intuition of why stuff happens the way it does. edit: once the renderer/engine knows what it needs to render and what it does not it stops calculating the hidden…
Well I guess it would be stupid off me to ignore the advice of 4/5 people telling me to narrow own, so I think I will however I'm not too sure which to narrow down to, I feel both females and minorities are as important as each other but like ZacD said; there is a lot of discussion on sexism in games already so I may opt…
Tried fixing the proportions and adding more underlying structure to the guy. ZacD - Thanks for the help, I think your right I did go kind of over board with the proportions on the top view. I tried to fix it but am experimenting with keeping the fatter more lizard/crocodile like tail. The thought was that it might fit the…
The scale of the room ( actual unreal units) is important too. Try to stay close to Gears or UT scale. I always put a character there for reference. ( if you REALLY have to have different scaling, then just change the 'level scale' in the lightmass setting. Default is 1, that is based on gears of war, so change the scale…
@ZacD Oh, sorry. Not sure if you are using Unreal Engine and if you tested latest version 4.8 (though it's still in preview) but they added a nice post process effects. Before, you was able just to change the color, contrast and saturation. Now you have all of them in improved way but you also have things like gamma, gain…
FreneticPonies, im currently looking into particle effects now to add some fire, and will be adding fog afterwards to see what extra it adds. ZacD, i'll have a look and see what I can get done with Volumetric Fog, I have seen some nice results with it, but i cant seem to get the desired results so far. Having the light…
@MagicSugar and DireWolf : Thanks for your suggestions! i think the truth is in the middle, i can understand why they ask for experience (the reasons MagicSugar said in his posts) but i also think that in general the more you improve your artistic skill the less the experience thing gets secondary! @ZacD : let's hope so,…