[ QUOTE ] Ghostscape. You're working on improving your hipoly modeling skills, so I don't think the practicalities of your design has much significance if you can make it look awesome. [/ QUOTE ] I hope I've made it more awesome [ QUOTE ] Now, you don't have a highpoly model. You have a lowpoly model with some chamfered…
Yeah that movie gave an odd impression for sure but I am talking more about art style the games pretended to be "photo real" starts to give you. Certain detail fatigue you eyes are getting . I blame too much of procedural approach and increased sampling in PBR shaders. Few years ago the shaders looked like what Substance…
hey everyone!> i just wanted to share my latest illustration with everyone. this is pretty much a tale been told by an orc about his past and the wars against human that they had to encounter. i hope everyone likes it!. and a bit of the line drawing.
Lets start with where I left off two years ago. Honestly I'd forgotten how much I had done, and for the most part it's not as bad as I was expecting it to be! A few bits are incorrect in terms of accuracy to the locomotive. Here I've highlighted a few key issues: mainly poly-count/usage (Working from left to right) * The…
I'd put together a day to day plan of what you'd like to do. The maps are found here so you can also familiarize yourself with where things are and spend less time trying to figure out how to get from place to place. Last year I spent the entire time in the career pavilion and had a set of studios I'd go to each day, but…
Still loving the game, still haven't beat it yet I'm just now going back to Hengsha or wherever the hell. I've spent a huge amount of time replaying parts to see different outcomes and exploring as much as possible. Got all the augmentations I really cared about awhile ago so anything from here on out's just extra bits so…
I created a walk cycle for my newest character. (The skirt is hidden cause ncloth isn't tweaked right now and it's easier to see the hip & leg movement without the skirt) Any kind of feedback is welcome! https://syncsketch.com/sketch/12a9dea2d3b1/#619809/546327
Had a few hours to work on this today, thought I'd start a thread for it. Blocked out a color scheme, starting to think about materials... experimenting with polypainting from zbrush in order to create some clean masks for texturing: AO+Normals: There will be a cat tank commander eventually...I have some sort of crap…