Hi Eric, thanks for taking the time to reply. Just wanted to point out that I scaled down those screenshots. The ColourID map itself is a 2048x2048 and the trapezoids are approx 700x200 pixels each, so not exactly small details, even at 50% ;) You can find the original input map in that download link I provided in my post…
Ha, thanks for all the enthusiastic reply's guys! Yeah the movement system was totally temporary and buggy, just a means to get around the planet and test some parallax systems i was working on. Was thinking of just scrapping it and implementing a new system involving flight but there seems to be enough excitement for…
You could use some search&replace magic in Notepad++. By plain text, you could simply mass replace "materials_mycoolmaterial_" with "materials/mycoolmaterial/" which would leave "surf_01" untouched. Or, not have space/underscore in the material names if possible and do a simple replacement of "_" with "/". Alternatively, I…
Good thoughts! Yes, agreed, i've already replicated much of the canvas navigation. One issue i have with photoshop is that some shortcuts are handled with special code, for example dragging to change brush size. I'm building what i think is the most capable shortcut system possible. Any slider in the app can be mapped to…
I'm pretty new to modeling, and so far I've only been replacing weapons (only melee weapons so far, as I do not know how to make gun models that would have moving parts) and those weapons have only been c_models. I made a new model which I want to replace the Kukri with, but I saw it was a v_model and when I decompiled it…
The truth is that for a lot of 3D problems, whether it's UV or topology, good old math is most of the time still much better at giving you the best result (and faster) compared to AI. The AI wave we're seeing in 2D can only happen because it has access to millions of images to train on and the result just needs to be…
I think you're misunderstanding. But I can't quite tell. "Number of replies" is about how many comments your work receives, not how many replies you leave on other people's work. So, people who are really new and bad get a lot of responses when they post their work. People saying things like "Keep it up, you'll get good if…
So let me ask this: I typically navigate based on subscription. My bookmark to the polycount forum goes to my usercp where I could find my subscribed threads updated. That way I can keep tabs on things. Now, I see the alerts page, but it's all just one enormous column of replies listed per reply, rather than per thread. I…
@SirCalalot Thanks man, i knew about the UCX naming and everything but when i tried importing the the UCX_Mesh UDK came up with an error that said Import Failed, without any explanation. I´m guessing it could probably be that the mesh is a bit high in tricount? @Guy123 - Good input, had a similar one from a friend of…
thanks for the coments everyone. a few general things: made in 3dsmax7, textured in photshop. currently at 5099 tris. i wasnt too concerned about the polycount. i wanted to replicate the detail of the actual game model, and as it stands it's still less detailed and i took some detail back out to be sure it would still run…