Sorry about that. I have been making environments in the Source engine since HL2 came out and I wanted to expand to learn how to make better ones in Max. Here is my reference image I am basing the scene off of, I think I am going to finish this in max an then rebuild it in hammer so it can be game ready. I am aiming for a…
Still alive and working on it! Basically, rebuild the entire scene after watching hours and hours of lighting tutorials and it helped a great deal! also mood wise I think I'm on the right track! Also changing the camera perspective to a more interesting composition was the right call. As always I am more than happy to…
For me the eyes seem to be the feature that doesn't strike me as Andrew Lincoln, I think you should add two subtool spheres and rebuild the eyes around them, the forehead needs shorting slighty, the chin needs bulking outwards slighty and the ears ever so slightly enlarged sideways. I did a quick Photoshop job, I think if…
yeah i have the textures and was sorta able to rebuild the asset but it's not exactly a pleasure this way and i can't be sure i reconnected everything correctly either. mystifying that there's no obvious way to transfer assets. i went through the binaries and got the filepaths. will try mimicking the folder structure to…
I mean if their Software can do all that...i mean why not make it an Warch Viz app? Why try to get into the Game business, that is populated with Software that have stablished Workflows and ofcourse need 100 people teams (eventhough that isn't even true) because what is the thing for this generation is interactivity and…
Yes, both of them use simpleMeshMod - before it was introduced, it was not possible to change the topology in a scripted modifier. Best I could do in lower versions would be to slap an Edit Poly modifier on top, which would sacrifice interactivity (there are ways around that but all of them take quite a lot of effort and…
Did you build this with Preview lighting? If so, rebuild it with Production. The sand textures near the cave do need some love. They look really bare. If you built it with production lighting, I would say really look into you shadows. The Tree Shadows are really blotchy to me. Light Mass in production does a lot better job…
This happened with my copy of Infamous too, it would freeze with the textures still loading whenever I enter a new area of the city. Same thing with Uncharted 2 :( I know that the recommended route would be to send your PS3 off to sony and get the bluray lens checked, ast that seems to be the main culprit behind this…
I'll get some screenshots up shortly. Gonna merge the 2 exploded meshes into a new scene and rebuild the models. Something I probably should have done in the first place. I saw a guy on another tut have a seperate scene for each model, then merged both into a new scene to do the explode/bakeout. Live and learn I guess. I…
Had lots of strange issues in newer builds with random assets not making it through cooking, and after making any changes at all (even toggling a checkbox twice) that asset makes it through. Was very tiring to have to keep playtesting the game, spotting broken assets, writing them down and then changing *something* on them…