Nice idea for a thread I generally like to customize my hotkeys to keep them same as my gaming key layout (awsd) 1-4 to switch between the playback options a-previous frame (Also stops playback & Loops through the timerange without adding additional 'undo' reiterations. Which is what the satewithoutflush is used…
Ah. glTF allows you to store separate animation tracks, but you will need to use some code in your target renderer to play them all at the same time. Just recently, a former colleague recently wrote his own glTF extension to dynamically move the clock hands, according to the viewer's local time. Here's a…
Hi Polycount! I’ve spent the last year obsessed with a single problem: Why do we need to take 50+ photos and wait for cloud processing just to capture the surface of a brick or a piece of wood? I’m developing Nack — an Android tool that uses Shape-from-Shading (SfS) to reconstruct geometry from a single flash photo. No…
I changed the normal map space to local XYZ and everything seems to have come out amazing even with the "dodgy" triangles. My question now is, if i can save alot of triangles by making objects in this way and then just make an local space normal map, surely that's better than having something with a higher poly count and a…
This is what some good guy at cgTalk.com response to my request, but I haven't been able to execute it, maybe it is just a rough example. Anyway, it will be best to work with any names of objects, not just a predifined ones. I always have different parts named differently depending on the concept. (local parts =…
Hoi Folks, Im building a conform script and i struggle a lot how to get the three nearest vertices to a given vertice in one iteration. I coded a little thing to get it for two but Im hardly confused how to do it. Any help would be really nice . Greetings EliderDeli local oldDistance = 1e9 local oldDistance2 = 1e9 local…
Your objects pivot (or "local pivot") should be snapped to the grid also. First set your ref coordinate system to local and use pivot point center (first image). This will show you where your local pivot is, its the same as if you select the object before you enter sub-object mode (vert edge ect..). Go to the Hierarchy…
Butts, I think I've been working with messed up perspective. Didn't realise having local transformation turned on affected dynamic perspective. It seems like local transformation doesn't affect the perspective if I turn dynamic perspective off. Is there a consensus on the best perspective settings to be using? Edit: I'm…
I've always looked as online courses as something additional to an undergraduate diploma/degree especially in a saturated job market. Plus a lot of professional artists teach in the diploma programs and come from local studios that have the greatest likelyhood in hiring local students. Then again I feel that every artist…
I think you got it figured out already - a shader with several layers mixed or even just animated UVs would do the trick. I can only add that manually distorting UVs can imitate local turbulence / water flowing around rocks.