[ QUOTE ] There's absolutely no reason why they didn't make an XP version apart from the obvious. Lame [/ QUOTE ] Meh? Read up on it, Daz It's part of Vista's "Games for Windows" system. Halo2 on Vista has extra content & achievements, which contribute to your XboxLive account. For those who cherish the points, that's more…
yeah that's what I'm doing, copying frame 1 to the last frame since the arm returns to the same position. and it shows in the curve editor, the channels have a large shift going to the final frame that is a copy of the 1st frame. I see the issue, but am not so sure how to solve it without giving up being able to edit the…
Been working on this for 2 days and have the work flow finally sorted :poly121: Create a model (duplicate it for low poly) Create the high poly with holes (loads of techniques for this) Match the low poly to the high poly (works best if the mesh has some thickness) UV map your low poly Bake normals Bake Alpha (banding…
I made a fluid animation that is 50 frames long at 24 frames per second and I'm happy with the results. The only problem is that I need this to go at 60 frames per second, and I want the same animation. If I just raise the playback to 60 fps the animation looks totally different. Here's a still from about halfway at 24…
So I'm planning about building a ward for venomancer, copied the info on the game here for some help ^^ Plague Ward In-Game Triangle Limit: 1500 Texture Size: 256x256 Animations 0 Spawn Die Alternate Die Portrait idle disabled/stunned Animations 1 idle : Consider this as the center animation. It will be combined with left…
Yokai 29/100 Wa nyūdō 輪入道 わにゅうどう Translation: wheel priest Habitat: Hell; encountered on roads and mountain passes, and occasionally villages Souls; occasionally snacks on babies Wa nyūdō appear as giant, fearsome men’s heads trapped within flaming ox-cart wheels. Their heads are shaved like monks’ in penance for sins…
looping walk cycles(and anything else) using motionbuilder is relatively easy, make sure you have a frame at the start and end that are relatively the same (contact pose is what i would be looking for) crop the animation so its only them frames on the timeline, copy the first frame, now on a new layer make a zero key on…
Lemon: Just a quick critique as I am just about to start making mine (not sure if your trying to stick with the reference) you have to many bolts. This will cause you to struggle on the inner snow flake shape proportions. There are 16 bolts (you are looking at the reflections of the bolts on the metal and thinking theres…
Last night started playing with the Hallway walls and how I could create them. basically I was thinking of creating a 1024 wooden plank material and use 512x1024 of that for the wooden panel on the bottom. I was then thinking of creating some high poly shapes and using them for the floor, border and ceiling trim. but I…