@Cremuss Thanks! Yea I think you are right, especially that the fog will have a big impact on the scene. Here is some progress. I have added a few base materials to the scene (just plugged into the slots nothing special yet) I think I will try get the base materials in engine for just about every part and then begin a long…
Started on the beam across the sides. Tiling wood texture acting as temporary placement while I paint up the rest of the ship. Here is my analysis of a WoW ship's hull (which I am using as reference and my bar of quality): What I don't understand is how they get the textures to look great over the whole ship. The back side…
\ spec 10452 tri count, the face somehow got subdevided in my workflow, thats somthing I could fix later... The highpoly is pretty buried in files somewhere (i blame my workflow) but i do have the normals without the difffuse. I realy like the colors you put into the diffuse especially the orange and blue, I remember…
There are some kismet nodes that could get rid of the weapon I think. As Neavah points out, Hourences' tutorials are a good start for this kind of setup. Regarding the speed/size change when you playing outside the editor, I guess it's because the engine load the basic gametype which use a default character taller than the…
Shit proportions, a winner is you! So even though I started off with base meshes of exactly the same proportion, and checked them only like two weeks ago, somewhere along the line the heads got seriously out of wack. How the fffffffu-- The girl's head was way smaller than the guy's. Small enough to make her 8 heads tall,…
The assignment has a poly limit and the reference(here) was kinda like this so i guessed i would make so it would one of these deals where it pops up and starts attacking you as its too big to fully come out. but you are right looking back i probably should of done a full body as if i made it for a game they mite want a…
Thanks for all the feedback guys, I took your advice @miica and adjusted the face, it was definitely not working for me. One thing I kind of "discovered" is to not be afraid to destroy a part of your model to redo it if it's not working. The mouth was giving me some trouble and I just said screw it and just redid it. Saved…
Any number of reasons, some of which may be entirely legitimately, for instance: "Yes we have a full team of designers on site but interns are useless", that may be the entirely honest answer, but its much more likely to cause the caller to flip his shit. If you're considering calling them back up and bitching at them for…
Please read what I write whenever I make a post. That's all I ask - and most of you are, which is great! I want these threads to be about more than just the images I'm posting, as the information I am sharing is just as important if we're going to learn together. Thanks for the comments so far. I'll get back to you about…
Well I know this sign was posted a while ago, but I just now got the time to go around and redo some of my older models. I really wanna finish this piece. I went back and upped the detail (two more signs, sign support, concrete base, screws) and managed to drop the tri count by about 900 at the same time which I'm very…