UI designers typically use photoshop, illustrator, flash and scaleform (that's fading), and in some cases after effects and/or a 3d package. (Blender would be fine.) In all honesty though a good designer could switch a lot of those for free alternatives and you'd never know. You could also pay $10/mo for mudbox or $300(?)…
I've run into weirdness with this a few times. Make sure to run your mesh cleanup, and have clean uv's throughout your mesh. Also, try exporting an fbx with your UVs named with default 'Texture'. If that doesn't work, i'd try an export with your uv's named 'map1' since Maya looks for that. That used to be an issue with…
Btw I tried to make a lod for one palm and tested the results among a similar palm without .... the lodded palm has 1100 polygons while the lod 800 ... The result is that with the Lodded palm I have a gain of 20 FPS .... wich is pretty incredible and satisfiyng I guess , so adding a lod to each palm I should just double…
Sure, I'll start off with the crane. Polys: 362 Tris: 804 Texture number: 32(way too much) Rendered Shots Textures Unfortunately this site only supports up to 16 images so I have to give you a link to check them out instead. http://s52.photobucket.com/albums/g12/franman007/Crane/Textures/ Be sure to check out page 2 as…
This is more of a critique for your website and not your work itself, the other's have covered that nicely. I agree with the grey images on the index page, threw me off a little. Also try make all your images uniform, you have a few different image sizes on the same page. Also look into making your website responsive, some…
DDuckworth: 25k for a character model in next gen games these days is practically the norm. Uncharted 2 was using 80k character models. It IS ridiculous in my opinion, but thats more of a stylistic preference. Veneficus: Looks good so far, you might want to look at some more reference for the front and sides of his neck.…
If I had more money I'd be into cars more....I haven't driven my car in months cuz one of the cats on the exhaust manifold started breaking up and could possibly send debris into the engine... And because I'm in California I can only buy cats from the dealer...and they're charging me $800 Anyways...I'm driving an '05 3.5L…
Scooby - the old heads were mostly made about 4 years ago, I think they were about 100 polies or so. The new ones are between 500 and 800, eyeballs are sepearate and they have denture teeth for a couple of basic expressions. J0420 - I paint kind of like Bobo the Seal, he's got plenty of tutorials on his site if you want to…
@musashidanC4D has a new node system since it’s latest release (R20). Modo also uses nodes for materials since 2014 (801) release. @oglu I’m only looking for node based just for materials. Just wanted to see what people using Vray without 3Ds Max opinion is. I want ant to buy vray but I can’t use 3Ds Max.
great to know people are excited about the idea :D heres the lowpoly of the tower with the bake in xnormal. Its made of 3 re-usable meshes, the light+lightfittings , the wires and the pillar itself. At the moment this is 3 maps pillar = 2048x2048, light+fittings = 1024x1024 and wires = 1024x1024. Ill see if I can keep…