I tried hard to find a single DDR4 16GB non-ECC module but no luck. I think I will go with 2x8GB and upgrade later to 32GB kit (when they become cheaper). Ok, i hope it is. :) I won't upgrade in the next 2 years I'm going to save money on RAM buying 2x8 kit. Does it matter for PS/Zb which i5 to buy? Price difference…
660 polys on the decal mesh, 1600 polys on chamfered surface (same vertex count as with hard-edged unchamfered version as it's just using face weighted normals with one smoothing group). Most of the surface polycount is down to nicely shaped seams between material IDs, - the less you need those (e.g. if you don't need seam…
I get what you're saying here, but i think the flaw in that logic is this: A. Item isnt complex enough to warrant HP BUT B. Simple objects like this should take next to no time to create the HP for, so you're not actually gaining much time by trying to fake the same thing with just a bump map. A painted bump will never…
You should wait the next generation of graphic card. AMD and Nvidia should release a new generation this summer. Also a lot recommend the GTX 970 but this card has 3.5 Gb of memory this is weak for GPU computing, also the AMD card if OpenCL is supported are much more powerful for this task. For example the R9 390 has 8 Gb…
This post is a little image heavy. Here is some more stuff to look at. Better captures of the lava area, plus some of my maps. I used a vertex painting material setup i found here on polycount by Virtuosic. http://www.polycount.com/forum/showthread.php?t=66952&page=4
here's the link to the English version of the xbox live page ;) http://marketplace.xbox.com/en-US/Product/Defenders-of-the-Last-Colony/66acd000-77fe-1000-9115-d80258550be1?noSplash=1
In the Solid OpenGL lights settings, click on the lightbulb next to the bottom 2 of the 3 lights. Then, click and drag on the ball on the top light until it's close to the center (Maya's light is actually a little bit above the center, so center the light and then drag it up a little.) Change Specular to black and change…
I almost forgot about this, a while ago I wrote a detailed step by step tutorial on how to do this in 3dsmax. http://www.polycount.com/forum/showthread.php?t=66993
Yea I just reinstalled the shader and I'm getting the same thing as SeguSh and Nebz. UAC is off Running as admin Max2012 is a fresh install w/sp2, no other plugins/scripts/customizations. running in DirectX viewport mode .NET framework is up to date both .fx files were copied properly during installation. I'm not sure what…