Here's a forum for traditional toy sculptors. http://www.statueforum.com/forumdisplay.php?f=32 For places that do 3D prints I would just shoot them an email and see if they have work. There are a decent amount on kickstarter.
8GB is good, but not for Zbrush. The last I heard, it's still 32 bit, so it can't use that extra 4 GB. That extra RAM is going to be used for Photoshop and whatever 3D app used in addition to Zbrush.
Normal padding i usually crank up to 32/64 pixels or something, you can never have "too much" padding, i'm talking about the minimum physical space in between islands here.
well, since it is python it shouldn't matter what version, or if it's 64 or 32 bit. but I can only confirm 2012 and 2013. but in theory it should work on 2009 and later. what version do you need?
Hi Pain, Unfortunately the current version is only 64bit, I'll look into adding 32 bit compatibility in future versions. CreativeSheep - Good suggestion, although the start menu is a nice workaround cptSwing - Thanks! <3
Just tested it out and it works in 3dsmax2010 32 & 64bit. I'll be using it again. I really liked the material toggle. It made switching between a custom checker patter and the actual texture so much easier.
For anyone interested, Develop-Online (UK) also holds a yearly salary survey: http://www.develop-online.net/news/revealed-average-game-developer-salary-falls-to-32-500/0188668
I think he wants lightmaps and play with exposition, which sounded like 32 bits lightmaps to me. idno Look at turtle render to ease the process in maya, cool tool.
Thanks for the crits guys! I added some more scratches in the paint, a little more grunge, desaturated the colors, a couple deeper dents, and shaved off 32 tris. Here is the result: