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Re: Building a workstation for home, need input
Reply by
GarageBay9
·
Jul 2010
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Home
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General Discussion
Polycount needs to add signatures, just for that quote. SSD it is. Would 80 gig be enough, or would 128 be enough of an improvement to make it worthwhile?
Re: Lighting, Seams, and Smoothing Problems
Reply by
Kon Artist
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May 2013
·
Home
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Unreal Engine
plug a spec map in and crank up your light map res on your mesh to 128 or 256. Does that look any better?
2 results
Re: SOLVED: Ndo Keeps crashing
Reply by
mindblowz
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Dec 2014
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Home
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Quixel Megascans
Im running the english version of Photoshop, i have enough space for scratch disk. It was working fine until 1.8 came out.
5 results
sony's rootkit patch is worse?
Topic by
killingpeople
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Dec 2005
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General Discussion
disheartening: http://it.slashdot.org/it/05/12/09/1349217.shtml?tid=141&tid=172 fortunately: http://www.it-observer.com/articles.php?id=977
Re: VGAs 2011
Reply by
Saman
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Dec 2011
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Home
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General Discussion
In case it doesn't work right away try this; http://www.neogaf.com/forum/showpost.php?p=33336596&postcount=118
Re: [Maya] Quick Pipe : Curve-Edge Based Path Creation Tool
Reply by
walter
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Apr 2016
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Home
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Technical Talk
Don't work for me with maya 2016.5, // Error: source “StartQuickPipe.mel”; // // Error: Line 1.8: Syntax error // Thanks!
Re: (WIP) Kinetik
Reply by
dargor5
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Apr 2018
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3D Art Showcase & Critiques
Here is the game mesh, it turned out to be lower than I was budgeting for, but I guess that is good. 14k Tris
Re: Yet more layoffs at EA
Reply by
Lazerus Reborn
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Jun 2013
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General Discussion
If it makes them feel better, i'm one of the 140 people left playing MOH 1 online with friends ;)
Re: fantasy character
Reply by
wizo
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Jul 2010
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3D Art Showcase & Critiques
freaking awesome! What are the tech specs of this guy? 14k tris? 2x2048? thanks for sharing, loving this very much.
Re: Weird shadows after building lights
Reply by
Santewi
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Jan 2013
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Unreal Engine
Depends on the scale of the things, really. But if 64 or 128 doesn't work, there is probably something wrong with your lightmap UVs then.
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