First reviews from Eurogamer and Joystiq looks really promising. I'm waiting for release date. What do you guys expect from FC4? [ame=" https://www.youtube.com/watch?v=dYdjb10JcxU"]101 trailer | Far Cry 4 [PSN] [UK] - YouTube[/ame]
You also get nothing for completing all Blade,Dagger and Bow missions and for artifacts. I mean, is some reward too much to ask for? I don't get it, it should be video game development 101 by now.
My rule is whatever Pior says is good 101% of the time. Obj pretty popular but like Treacharous fbx seems to be gaining more steam. UDK takes fbx files pretty easily now which is nice.
Hearing reports of the neck falling off the guitar and the drums denting easily. And apparently the strum problem is one of the switches being knocked loose. and how to fix it: http://www.neogaf.com/forum/showpost.php?p=8689883&postcount=137
Hi i'm getting this Error: Error: line 1: RuntimeError: file D: \Maya\Maya2014\Python\lib\site-packages\pymel\internal\pmcmds.py line 134: Could not load or find icon "NS_absRelToggle.bmp". # Version is Maya 2014.
Something like this: [ame=" https://www.youtube.com/watch?v=qlE8tIm-SIw"]miauu's Quad Cap Holes - YouTube[/ame] [ame="https://www.youtube.com/watch?v=VWj_y7rS5vM"]miauu's Quad Cap Holes v. 1.1 - YouTube[/ame]
Hey, there are a lot of identical UV shells there. You could stack all the similar ones and scale everything up to get better texture resolution. Before you bake, just remember to offset the stacked pieces out of the 1,1 space.
The turret design seems a bit odd, especially the taller back. Something like the turret from an M-113 might work better: You might also want to scoot the turret forward a bit, to get it closer to the center of gravity.
To be perfectly honest; NOTHING says 'ignore the noobs that need help' more than this. Their pics become small and overlooked. Your eyes go straight to the large images. It's simple design 101. This will only encourage more 'OMG AWESOME' posts.
If it's just a tileable texture, you can have them all overlapping, the scale of the uv islands can be adjusted to be outside of the 1,1 square. You can make the islands as big as you want and the uv's overlap as much as you want.