Here is my version of this thing ,it works on Editable Poly only with no instances, it evaluates all the geometry in the scene/*****************************************************************************************************************Made by: Popescu Alexandru Cristian (KIKI) kiki_karon@yahoo.comScript:…
mLichy: Whoa, didnt you just start doing maxscript recently? Nice work so far, your way ahead of me :P Edit: Threw together something that would work on single or multiple verts/edges/faces. It moves the actual pivot to the selected components averaged location. Run "$.pivot = curObjPos" to go back to the previous pivot at…
We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…
Tutors & Services — on-demand 3D pros for projects, training, or both. We’re a network of vetted specialists available for contract work, collaborative screenshare sessions, or 1:1 tutoring — so you can ship faster and level up along the way. SketchUp + Lumion: modern waterfront villa 👉 View archviz services Fusion 360:…
Mirror mode is not a cure for a situation, when there is a topology mismatch or the mesh is simply asymmetric! I was very angry then I couldn't simply copy a weight of a specific vertex to memory but paste it to the arbitrary vertex on the opposite side of the model - max simply can't do that - the weight contains the…
Some more renders for Artstation. Did some work on the face and hair since the last post, and some other little bits and bobs. Also made a pedestal for some turntables. Ended up not doing the embedded marmoset deal :-1: Comments/feedback still welcome of course :)
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
I hope you don't mind but here are some code snippets for tools I use frequently and collected or wrote over the years. * single click turbo smooth swap (on \ off)function switch_turbosmooth obj=( for o in obj do if superclassof o == geometryClass do ( for mod in o.modifiers where classof mod == turbosmooth do( if…