The crashed helicopter here: https://cdnb.artstation.com/p/assets/images/images/020/168/423/large/josh-wilkinson-wilkinson-mudtooth-ext.jpg?1566667166 Trying to figure out how this was textured. It has so many unique details and doesn't look like a trim sheet. Im assuming its a 0-1 unique normal from a high poly bake. Then…
hello, very noob in coding Im working in my spear time on a program to help me work in maya and those are the 3 more important question i have so far question 1: how do i take the 63 and put it at the place of the two other number (922 and 921) question 2: how would i reconstruct two string and put them in another list or…
Hello,We're an indie team working on a mobile game.We are searching for a poassionate, talented and quick 3D artist.We need 18 characters models.Every model have to be low poly (5k max) and have to be in an idle pose, and in a jump pose.The material need to be unlit and with only diffuse map. We want to be hand painted…
We are looking for a professional concept art designer to help us design a waterpark scene. The art style could be low-poly style. Requirement: 1. Concept Design for the layout of the waterpark 2. Concept Design for all waterpark equipment, buildings, plants, and props in the waterpark The art style could follow this game:…
Hello everyone , to be honest i wanted to make my own journey here mainly to trick my brain and force it to practice and post updates every week ( i know it's weird but it kinda works for me ) also to get some advices on how to improve , i know its gonna be a tough road but i think im up to the challenge and ofc the goal…
kickstarter INDIE PROJECT - link here Hellbound is a first-person shooter in the vein of classics like DOOM, Quake, Duke Nukem 3D, Blood, and many others, but using the most recent technology in visuals and audio. <p><img alt=""…
I am following a project to see where will it go. It's a mmo while they plan on creating the nerve gear from sword art online. They plan on releasing the game in year 2022. I can see some of the 3d models they are creating for their game as well as polygon count for them. In my opinion the polygon count seeems too high,but…
I did a new render and I think I see the seam you're talking about. Barely visible. However, I think that if you do a new bake with an even smaller scale (like 0.2) the problem might go away. Let me know how it works out for you. Bucket size: 32 (doesn't really matter) Edge padding: In this case I used 6. But you can go…
hmmm there's a few, i'm aware of http://www.ibuypower.com/ for instance. I've known people who bought PC's from there with good results. Thats the only one i have personal experience with google "custom build pc" and you'll get a lot of stores that do it.…
Yeah that's better, I think it reads as flesh from farther away now and I dont have to sit there an try and figure out what is metal and whats not. Looks more alive and less like a zombie too! As far as the paint goes, I was thinking in refrence to the uruk hai sorta like this…