known this guy since a lil mod project on the internet called sapphire scar... that was what, 2004? 2005? To my internet chum, may we remain perpetually in internet orbit :) Happy birfday :D
0.04 is the linear space value. Don't know about the diffuse one. I think it's safe to assume that it's pre-gamma-correction, since generally PBR works/looks best in a linear color space.
Paul Hormis has a good method of setting up chains for dynamic simulation, you might be able to adapt parts of it to what you're doing? http://www.hyperent.com/Hyp-Tutorial-Cloth-003.php
[ame] http://www.youtube.com/watch?v=fzMhh8zhTiY[/ame] :) Anyway turned out really good. Now animate , duplicate them around 10 000 and swarm something. :) Really well done. GG :)
hey all, this is a character i had to make for my multimedia course. we could make anything we wanted but we had to get it into the game Unreal Tournament 2004 with our own animations