[ QUOTE ] [/ QUOTE ] TACTICOOOOOOL Detailing looks pretty good aside from the pistol grip, that needs to be revamped, the shape is totally wrong there and you could add some more of the details in too. http://www.classicarmy.com/SCAR%20BLACK%203.jpg
Ha awesome! Nice find! As for the bug report you can enter 000 0000000 into the serial number its what the trial version is set to use until you activate it. Honestly I think you can type any garbage in there and it would accept it, I don't think it checks it.
Start the profiler and take a look. https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-3423BE20-0F03-422D-A05A-A1757C7B0A70-htm.html And take look at the parallel evaluation docs. http://download.autodesk.com/us/company/files/2018/UsingParallelMaya.html
Thanks KDR - no problem, mega fast at work like I been dl dm maps for the last week. Like one meg a minute. I will check out those bonus packs too, be fun to try assualt again. Last time was when the demo was out in like 2003?
http://www.marlinstudios.com/products/people/people.htm http://www.turbosquid.com/Search/Index.cfm/FuseAction/ProcessSmartSearch/intCategory/303 Beware though, you usually have to get signed releases from the people you're photographing, these might not have done so. I bet Marlin has, but maybe not the Turbosquid selllers.
"Battery life64.4 Wh Power ConsumptionMax. power consumption: 65 W, 0.3 W when asleep, 0.1 W or less when off" if its 64.4Wh and the thing eats 65W per hour thats roughly 59 minutes, yay
oo some dude in female uniform... Some cosplayers are real good reference tho. Like this one. http://fc00.deviantart.net/fs71/f/2014/073/7/3/73cc935f3151bb28a9d9dae1a01cdb60-d6adfgx.jpg http://photographers.acparadise.com/65324/4496/3d61a746491ee3256237e40ff2f4ecc4.jpg
Freaky.. even if I just want
to work on networking and performance I end up changing the complete
terrain mesh generator ^^. Anyway: here are some screenshot fresh
images from pre-alpha 0.3! Cheers https://youtu.be/cgKTck_YW28
Nice! Don't forget to put the wireframe of your explorer, really important in your portfolio. I would also specify the triangle count (ex: 10, 000 tris) and the texture size (ex: 2 x 1024). It's coming really nice! :)
First ever Models were weapons for quake 3 mod , also some leveldesign if you can call it that lol I think 2003 or 2004 https://www.youtube.com/watch?v=oJo6N1w0YBw First Characters 2006 most recent 2014