Thanks for the advice. I adjusted the normals using a speedtree script that came with UDK to make the tree canopy normals emit outwards like a sphere. I also tweeked the cryenengine material so the backfacing shadows are more pronounced and it doesn't let as much light through. Also added another branch to the tree to…
Small update. I´ve been tweaking my old tree models where I modeled all of the needles and stuff and now used those with SpeedTree. I´m not fully happy how they look but works as a placeholder trees for now. I also tweaked lighting and colors, textures, landscape tesselation factors etc..
Tree with sprite foliage (ala SpeedTree) http://learnfobia.com/category-Maya-129/tutorial-Sprite-Based-Particle-Trees-2259.html Tree with crossing-plane foliage http://www.andyzibits.com/tut_particle_tree_generation.html Tree with planar foliage…
atm I'm using UDK raindrops but like you said, they are waaaay to big for my taste. And not clear enough either, it's like a thick gray water. Anywho, hoping to update soon. I added a backdrop village and some speedtree and foliage. The thick fog masks most of it so I'll need to include some lights. Maybe lanterns swaying…
@Mahelix Love the shape of this little guy! Looks really curious haha. Great job! This is where I'm at in UE4. Got most of the bigger objects in, now I need to put in the smaller details and make their materials. I'm leaving the plants and trees til the end, as I'm still not sure how I'm going to make these yet. I was…
That's a good attitude to have- recognizing what you need to do to serve an audience better in SOME way (be that being easier to use, or cheaper to buy, or simply aiming for an underserved portion of the audience). Be sure you try out Speedtree so you can be aware of what they do well or not so well. It's a mature tool,…
Think about it, does a custom made AK-47 make your game better than using a canned AK-47 that looks virtually the same? And speedtree has been used for ages with great results for example. Coders use library code all the time, but when it comes to assets its like a holy grail and everyone has to make their own, and most…
Hello! I am Alessandra a 3D Environment Artist with a focus on Stylized Art. I've worked in the games industry as a 3D Environment Artist for over 4 years, mostly working on games in Unreal Engine. Although I focus on Stylized artwork, I can also work in semi-realistic environments. I am available for a Full-time or…
Hey :) My name is Nicole Sochor. I've been in the game industry for a couple of years, worked at Ubisoft Blue Byte on Assassin's Creed Identity and after that I decided to cofound my own company. At PIXELBRAVE I am currently managing projects and working as a 3D artist. To see more visit: http://pixelbrave.com/ This…
I had it on the entire time, but only the highest quality settings were enabled on the main camera @Pirax. @Totozoos I'm not sure to be honest. Perhaps! I am writing up a tutorial/process on how I built this scene and working several bits of detail into it, including how I worked with SpeedTree and the setup I did using…