Sprite Pivot editor for ShoeBox Lets you place a pivot point in a sequence or individual or mixed sprites. The way this works is by assuming that the pivot point is always the center of the sprite canvas. So when you change the pivot point it will actually extend the new canvas size of each sprite in such a way so that the…
-Any version of 3DS Max should work! -It's fairly physically based. Uses various bits from papers I've read up on. -Specular and diffuse are both energy conserving, all done in linear space. -It has a geometry term/shadow based on a Smith-Schlick shadowing function. -Has slots for a ambient cube(irradiance), and a…
Nice. Yeah, I started looking at it last night, and it seems pretty straight forward. I have FreeImage integrated into the method, so I can read in PSDS and Raw, then save those to the DB. Although, right now Im having to save them to a temp png, and load that into the DB. But I SHOULD be able to get the freeimage bitmaps…
Maya 2011 breaks several commands, such as selectMode and selectType, which are very important for determining what mode the user is in. Frame sizes dont work the same either (so stuff gets cut off). I need to check and and see if they've got replacements for some commands to make a 2011 specific version. As for…
No Bake tool today :p So what can you do when your wrist from your writing hand is broken and you can't work on your character textures: you code! Today, I completed an LOD tool for "my" team :) (sorry no screen to show): Because we work with characters in several parts, was kinda tricky to generate LODs easily within a…
been working on a reverse SWF motion / graphics grabber What this script does is reading a dropped SWF (can be AS1, AS2, AS3, scripted or not - just anything) and extract all used visual elements, store them in a packed sprite sheet and save the tweens in a XML list. Because I analyse every single frame and compare it with…
Hi all! For a long time, I have been following this thread (Sneaky, Sneaky, Sneaky :P), and inspired me to make my own panel/shelf. This because the lack of space in my Maya shelf and the continuous looking for the right checkboxxes at the right time was getting on my nerves. So, I decided to make to make a panel/shelf to…
@Peris: Thx for testing and nice example. To answer your questions:* padding: can be defined by changing the input value next to the tiny "G" (for grabbing texture size info). Its the padding size value, change that value to lets say 32. The other 2 input textfields are the width and height of the RTT texture size. *…
wow i just discover that topic today, there is so much great thing on there :) I will contribute soon, i am working on a Zplugin , having some slow progress, but i can already share this image of the plugin with you sorry, it a wip so the final UI will evolve a little bit. hope you enjoy ! I put the much love i had to…
Hello! Following up on a free parallax-based fake interior shader we did a while back with our shader editor at Amplify (Amplify Shader Editor). Currently working on a new version based on the original paper by Oogst 3D for fake interiors done entirely via shader sorcery. The Unreal implementation by Stefander was an…