FrankPolygon thanks for advice.Now I have a new challenge,any ideas on how to make the same plates? I found screenshots of the process of how it was done, but I did not quite understand how he did it so perfectly so high quality and smooth. If i do a retpology separately for each sheet, this is an incredibly long process…
Hey guys, im just a bit stuck on how to go about finishing this panel, the cylindrical holy bits are how I want them and overall it meshsmooth's alright, but think I could have taken a better aproach, like worked off a grid a bit more, instead of fanning out my loops in all directions, so really im just wondering what the…
There are a few modifiers I would keep in the stack like turbosmooth, chamfer, shell and clone. Having two edit poly modifiers on top of each other does not make sense and I would merge them. Leaving the cylinder modifier at the bottom is like asking for trouble. You change the amount of sides on the cylinder and you…
Hi all, Using Blender: sorry don't have an attempt, I have no idea how to achieve this - coming from Max to Blender I'm at a loss substituting curves for splines. I did try manually extruding verts but it wasn't pretty. I'm hoping there is a better solution - I'd like to get a tight weave and windings (2nd photo). Any…
Long time lurker, first time poster. This might seem like a fairly simple shape, but I'm having some trouble with it. I'm pretty bad with topology. This is what I'm attempting. And this is my attempt. It feels messy, and wrong. I've been doing this for a while, but I'm a novice when it comes to subdivision modelling. Any…
A couple things with the screw. Image below: 1) It seems like your fencing is asymmetrical. See red lines. Just model 1/2 or even 1/4 of the screw, duplicate and mirror geometry to avoid overcomplicating it 2) N-gons tend to cause shading errors, and you had one. Though this seems like it can be avoided by doing #1 3)…
Now I hope this specific case was not covered before, I've made a decent effort at reading this thread and looking up pictures from the archive that was ripped recently and I didn't see anything quite like it. I am working on this screw here: And yes, the difficult part is where I have this 4 verts triangle joining the…
I was at the RAF Museum the other day and I thought about this thread :) well worth a visit if you are in London, its free, its huge -loads of hangers and each one has a different category, Bombers, Choppers, World War I & II plans and a hanger full modern Jets like the F35 (which the paint felt like velvet?) I will try…
i would just make it a floater. that way you wouldnt have to wory about the edge flow of the sorounding geo. You can still make it look like its merged with the parent surface even though it is a floater.
How do you make inset shapes look more puffy without making it look blocky? I'm talking about squares and other shapes like that you see on sofas, seats and so on. Examples: and another example