@Mallaria Hey! love your use of color, looks very vibrant, the pink especially. I do have a few suggestions: - as fas as this shovel should make any sense (it's a cool idea! don't get me wrong), the tubes don't really seam to lead to anything, they run into the blade, which is really thin, so what is the purpose? and where…
@smurfbizkit thanks! I've done some (very) quick testing in ps. You're right the dark metal, the wrapping and the wood all kinda melt together in grayscale (I used the proper method to convert to grayscale dont worry). So I'm planning on making the wrapping and the metal lighter, the metal is also going to be more blue, so…
Hi, good job everyone :) @shinobik I loved the green girl and her textures! @YBourykina Awesome work again on musketeer and Castanic, also, great idea about the patreon, I love your textures, thanks for sharing your knowledge! @Evolvyn Thanks and nice lowpoly cannon! @Markdidit haha well done on the roof, it's definitely…
@dennispls: I've been looking at your progress with this scene and I think your texturing base is very solid and it has quite a good bit of color variation but the scene in it's whole is missing something that brings it all together. This is my intuition talking ;) Maybe it's just the lack of shadows and AO so nothing…
@Faye Hey, it's actually quite hard to find (good) tutorials for handpainted textures. But try to find some on youtube. I made one as well, on wood! https://www.youtube.com/watch?v=kLHB6kkCZmY Studying other people handpainted textures also really helps (I leanred the most by doing that). Look for ways to make details and…
Hello Jose. First off, I guess that's just a test texture, since it's not tiling, correct? A few things you could improve are: * Color variations on each single stone. At the moment you're having diffrent stones of diffrent solid colors.Try to mix at least a little variation into each single stone. (Which doesn't mean that…