I was in the same situation as you, and just finished building my computer yesterday. All went fine. Here is some stuff I learned doing my research: i7's really don't really need to be overclocked, so if you go for the 3770, get the non-K version. Overclocking CAN lead to shorter cpu life if you're not careful with…
Just wanted to respond on this one as I don’t want people getting the wrong end of the stick. I certainly don’t advocate rushing and just pumping out sub standard work. That’s not going to help anyone. If that's what you took from this then that wasn't what I intended. Maybe the line about approaching this as you would for…
Supporting Alloy Shaders Stage 1 Let’s talk Injection Headers and Alloy Shaders. Most users are not aware that you can take advantage of some Alloy features using Unity surface shaders without needing to convert your shaders manually. It’s extremely quick to setup, you could start using the Amplify Shader Editor with Alloy…
Those frames and gradients are so 2007. ...Okay joking aside though, the first thing I thought of when I looked at your website was seriously the 2007 Xbox 360 dashboard. Or the 2008 Update, maybe. It is 2014, this look isn't considered clean/cool. It looks gaudy and outdated. Clean up your buttons, and do an update to…
Heya there, I just wanted to say how I solved things up: Baking setup: One gets clearly better results when baking subtool by subtool as opposed to complete lowpoly vs. complete highpoly. In order to do that, you gotta split up both meshes, lowpoly and highpoly. Takes more time, but the result is definitely worth the…
Hey ErichWK. Dont take feedback the wrong way, Its a gorgeous map but it does have issues. Before I start let me say these are very minor niggles but I'm a UI artist and readability is something i'm very consious of. Also, I consider myself quite a good player (150hrs+) in RL and at the level i'm playing at I much prefer a…
Nothing bad on the modeling front, that all looks very solid. Design-wise, though, it's much more lacking. The first thing that strikes me is how awkwardly your main shapes and materials are arranged. It looks more like a kitbashed monstrosity than a coherent design product. Shape-wise, the gun is spread into what feels…
so here it is! finally got the shots i wanted, the god beams have made a return. though not as obvious, i've adjusted the colors to make it less greenish, quite happy with the result few things that never got in were ambient fx like fog and dust particles.. i just couldnt get them to look right, i tried playing with some…
Hey guys. First I want to say thank you for replying. You've both definitely helped and given me a lot more to consider, especially if I intend to bring it up to them. I may wait a little while. Since I'm new, they're not exactly sure "What I can do" so they've given me this little project. Like I said, I don't want to be…
Didnt intend to turn the thread into a love / hate mmo's love / hate korean arts love / hate popoi female thread. Just thought I would share the awesomeness thats been done here. Something ive learned in the past year - there is absolutely no way to please hundreds of thousands of people equally with design, customisation…