@pior @JacqueChoi @Alex_J For EA, My 2018 portfolio was found to be sufficient to be given an art test. This portfolio only had the khan model made in 2018 on the left (seen with upgrades with latest on the right that uses geometry from the 2018 - 2022 one with enchancements to topology and shaders, more detail in image. I…
It was hella eary, I always loved the ideas of MMO's so I went about creating my own, and soon realized that it was a monstrous task. I was fluffing around for a fair while, but at like 15-16 i got my hands on realm crafter and was like "shieeet son, i need art work" so i made shit myself. Was working in game sound at the…
the ergonomics for a 15-17 laptop are about the same as working on a desktop. they have full sized keyboards and you can adjust the angle. add a wacom or mouse and your all set. never heard anyone having a problem with that. working on a 14 or smaller you will have some issues as they try to cram a full keyboard into a…
Portolio, experience, who-you-know over piece of paper. I know a guy who was a qa contractor. Went from big studio to no-name studio where he started as qa lead. Showed he knows UDK and was able to transition as a designer. If he wants to go back to a big studio he now has something more impressive than just a…
@Nerf Bat Ninja - I really need to label stuff and get some wireframes. The top picture of the door has the screws baked in and the bottom one is lighting only on the high poly version. You bring up a very interesting point about the kickstarter project. If anyone else has any feedback I'd like to know if that could be…
12 hour workdays every day? thats insane. get yourself a decent non-game industry job, with a pay you can live on, and work freelance, on a mod or on a indie game. making games is a lot more fun when its your hobby, instead of when you're forcing yourself to work way past your breaking point. trying to push yourself over…
I believe you may be right on Max and Maya, they were built for different purposes and have different tools. Max was made for modelling (not sure about the particles) while Maya was designed for animation. However in many studios they're seen as merely platforms. Often in larger studios they design their own tools on top…
I went from weighing 140 to 155-160. How I stopped working 14 hours days. LOL My metabolism is so freaking high keeping 160 is very hard. Since I move heavy shit all day losing weight isn't very good for me, plus I'm so over looking like toothpick. :D I weighed 180 once for a very short time because I was only doing…
Well if I go all the way back to my school days until now I'd have to say I've done all of those. Once I began freelancing it was quite a challenge to stay 100% legit. I just bought Modo so hopefully I can stay away from giving any more of my $ to Autodesk for a while. Luckily I got a copy of Photoshop CS2 and Maya from a…
Little bit of an update... I have some freelance I'm working on right now which is taking sometime away, but I'm almost done this scene I think. I added the floor grates as was requested, and I put in some more wires here and there, as well as messed with the lava some more. I think I'm going to make a quick (loop-able)…