This is a brand new version, rebuilt from scratch. Everything is still WIP. I tried getting a little closer to the concept. Major things left to do are re-add the pipes, fix the glass shader(it's way too plain and unnoticeable), finish water particles, add a water-turbine-thing, and finish lighting. and dat POM…
I know a few people who've gone as far as buying extensive amounts of reference material, including patternmaking books and pieces of clothing that they could split apart at the seams to take measurements, but I found that to be pretty unnecessary. The internet has a wealth of free information on what common clothing…
Well just about all of the textures used for this are tiling textures, so it seems to be just different shaders applied to different faces. If you bring this into UDK, you can apply whatever you want to a particular slot different style of roof, wooden walls instead of thatch etc... If you mean the wall sections between…
the wood still looks more like wookie fur or something, wood grain is derived from the rings of the tree you should either have ring like forms at the end or the wood,, or long mostly straight from from the cutting of the tree http://farm4.static.flickr.com/3067/3048321636_347db66531.jpg the long verticle grains can have…
It was fucking cool. Now, not fucking awesome, or just awesome, but fucking cool non the less. Pros: -Spot on to Miller Style -Incredible fantasy costumes -Intense battle scenes -Well done down played colors -CG backgrounds really added to the mythos Cons: -BIG BIG BIG HUGE OMG!.... What in the hell was all the slow mo…
jimmypopali: yeah, I have ideas for loads of alternative 'components' to alter the behaviour. I don't want to go too worms though, I want it to be a different game rather than 'worms but without multiplayer' mike: hmm, I don't know if you have time to comment further, but it would help to know which targets are causing…
Just to clarify i was talking the modeling more so than that mats, i think the material stuff has been covered pretty well and is the most obvious place for improvement. Harry, like i said, we could both pick stuff out, but i feel any inaccuracies we would find are generally minor, so the insinuation that it was done…
I'm sooooo tired of Silva's fights. They're all so boring, and exactly the same. They might as well bill it as "Anderson Silva Vs. The-next-guy-he's-gonna-beat" I like him and all, he's a MUCH better champ than that functionally-retarded Lesnar, but I just don't care about his fights anymore. And Jason, you're right you…
Is that ben mathis? Well first of all assign a skin modifier to it and test it out, even with the crappy job skin always does automatically you can easily get an idea of what does and doesn't work at this point. I personally wouldn't go for an all joint (bone) rig unless it was absolutely necessary. I do use bones…
Gwot even though I love TF2 i still think it lacks depth. I played TFC for years and although its fair to say that the classes didnt have the great variety and uniqueness they do in TF2 there was still a lot to be learnt. TF2 frustrates me at times because half the time i feel too dependant on a healer, with the exception…