Hei guys, i need some feedback on my latest project! I've start it long time ago but i dont have much time to finish it, in this days i continue texturing it. Want to get an Anime look, like the concept. Will render it in Unreal Engine to get a great ocean shader. Whant do you think about it? :)
Hello I'm a 2d concept artist looking for work or collaborations. I also have experience in UI design and Animation https://modularhorizon.artstation.com/
Hello! I am looking for an artist to commission to make me a NSFW 3D anime model that can be printed at home, from a 2D reference image. I'm looking for an open minded artist who does not mind making lewd shota work. If this is not you, kindly skip this post. The character i am requesting is Ciel Phantomhive from…
Having some bandage meshes that you just unhide as the animation plays would probably suffice, a rigged plane sounds a bit too elaborate they do exactly that in that Far cry video I believe
Trying it out. Seems pretty cool :) I like the idea of the spinner, but I would love the capability of using keybinds for transforms to do free transform, similarly to what Blender has. I find it very useful for animating without having to do much clicking/selecting.
Hi guys! It's a totally newbie question. I want to make animation for so called "catapult". I can make it in Cinema 4D using bend deformer, but idk how to make it in Unity :/Should I use joints/skinning for it?
So I'm planning about building a ward for venomancer, copied the info on the game here for some help ^^ Plague Ward In-Game Triangle Limit: 1500 Texture Size: 256x256 Animations 0 Spawn Die Alternate Die Portrait idle disabled/stunned Animations 1 idle : Consider this as the center animation. It will be combined with left…
It's been working out pretty well for me. There have been low points where work was scarce, but overall it's been a satisfying career as a creative. No I'm not a billionaire, but by consistently saving and leveraging stocks and real estate, I'm definitely doing well enough to retire in a few years. I personally think…