To keep it short, I've hit a brick wall when it comes to the pipeline for cloth simulation for animation. There are plenty of tutorials and blogs talking about how to create, retopo and sculpt on clothes but nothing the covers the final simulation of it. I have a fully retopologized clothing model with but I know of no way…
100 frames Zero-G for Spungella. Kind of a last min thing, started yesterday, couple polish passes today, more tomorrow for addressing crits, and fingers pass. maybe few face poses if I got time. have at it! https://syncsketch.com/sketch/2d7646c363e8/#418922
created Leopard basic walk cycle to understand creature body mechanics & behaviour still lots of fixes left. http://www.youtube.com/watch?v=WtzodPKT3dY let me know your thoughts.
https://youtu.be/fxRTKroGr_g Not even close to perfect I know but, just wanna put it out here. Took me more than 3 months and i couldn't just scrap it out :#