'Oh, not another MMO' you say? Well I will simply answer with, you haven't seen one with this level of visual quality. MMO's seem to be a dime-a-dozen these days and most don't really seem to deliver to the expectations of your standard and hardcore MMO player. From what I've found, if it's not World of Warcraft, then…
Hi Polycount! I'm a 3D environment artist currently working on my final scene for my Master degree in Games Design. I decided to make this thread to post progress and maybe seek some feedback. The scene is a mechanics garage set in the near-future (mid 21st century e.g year 2050), in a dystopian world. It is implied that…
Hey everyone! thanks for the feedback and critique :) Chris89 - Hey dude, damn you found this fast, I was hoping to get it sneakily finished before you spotted it. So were is the A-wing huh? :P I wasn't aiming for stylized, can you say what you think is giving that effect? material definition? I'll have a play with the…
Hey man. Good start! Which school in the GTA did you go to? Just some quick notes shot 1 - shooter - Speed this up over all. The kickback lacks weight. shot 2 - armoured guy - Characters right knee is distracting. It moves a LOT at the end, compared to the rest of him. Its almost as if the rest of the body stops and the…
Hi again Aranoth, You're on a good start, but I would recommend going back to the horse piece and do a few things differently. First off, you shouldn't make an optimized game model with very specific topology before starting on the sculpt. Instead you should focus on making a very simplistic cage giving you the maximum…
Of course you have the potential. Unless I've missed something, you modelled, rigged, posed and textured this guy yourself right? So, you are not a 'master' yet, but you are on the journeyman's road and with continued hard work and honesty about what are your strengths and which are not and confronting that will take you…
Hm, I'd err on the side of what Fritz said, generally triangles in ZBrush can be a pain - I have heard several people mention bugs where their mesh just goes crazy and throws vertices off into infinity, this only seems to happen in meshes with triangles. Generally it's fairly easy to get rid of triangles for the most part,…
So yea this is what I mean by dated. First lets talk about materials and texturing. Here is Doom 3 Geometry and resolution differences aside notice the constant gloss value across everything, and the low detailed spec map. Also notice how the metal is not reflecting anything in the scene. Here are a few assets from your…
I thought I'd just repost the crits I put in the comments before, so people can respond to those as well: (and I must say I'm somewhat dissapointed at some of the useless comments in here. Only a few people actually have useful criticism!) Hey Aubrey, I think it would really pay off if you were to actually seperate things…
I was wondering what do you guys think of a monthly challenge just for zbrush/mudbox/sculptris I.e. sculpting. It just going on this forum you see a lot of people post zbrush faces and you still get the lower the subdivision it is lumpy advice. So I'm thinking every month there would be an easy, medium and hard challenge…